Crash NoesisRenderDevice.cpp line225
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//ShaderResourceTexture is nullptr
switch (Texture->ShaderResourceTexture->GetFormat())
Re: Crash NoesisRenderDevice.cpp line225
Hi,
Could you post the call stack? Does it happen while starting the editor, or starting the PIE game?
Thank you.
Could you post the call stack? Does it happen while starting the editor, or starting the PIE game?
Thank you.
Re: Crash NoesisRenderDevice.cpp line225
UE4Editor-RHI.dll!FRHITexture::GetFormat() Line 463 C++ Symbols loaded.
> UE4Editor-NoesisRuntime.dll!FNoesisRenderDevice::CreateTexture(UTexture * InTexture) Line 225 C++ Symbols loaded.
[Inline Frame] UE4Editor-NoesisRuntime.dll!NoesisCreateTexture(UTexture *) Line 24 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!NoesisCreateComponentForUObject(UObject * Object) Line 2196 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!GetProperty<Noesis::TextureSource>(void * BasePointer, UProperty * Property) Line 494 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!NoesisStructWrapper::GetProperty<Noesis::TextureSource>(const TypePropertyData & Data) Line 1057 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!TypePropertyNoesisObjectWrapper<NoesisStructWrapper>::GetComponent(const void * Ptr) Line 1311 C++ Symbols loaded.
> UE4Editor-NoesisRuntime.dll!FNoesisRenderDevice::CreateTexture(UTexture * InTexture) Line 225 C++ Symbols loaded.
[Inline Frame] UE4Editor-NoesisRuntime.dll!NoesisCreateTexture(UTexture *) Line 24 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!NoesisCreateComponentForUObject(UObject * Object) Line 2196 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!GetProperty<Noesis::TextureSource>(void * BasePointer, UProperty * Property) Line 494 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!NoesisStructWrapper::GetProperty<Noesis::TextureSource>(const TypePropertyData & Data) Line 1057 C++ Symbols loaded.
UE4Editor-NoesisRuntime.dll!TypePropertyNoesisObjectWrapper<NoesisStructWrapper>::GetComponent(const void * Ptr) Line 1311 C++ Symbols loaded.
Re: Crash NoesisRenderDevice.cpp line225
One more question. Is it a regular texture, or a render target texture?
Re: Crash NoesisRenderDevice.cpp line225
I couldn't reproduce this issue, but I've added extra validation to make sure that pointer is not null in the latest commit to GitHub (https://github.com/Noesis/UE4Plugin/com ... 503809a7b2).
Re: Crash NoesisRenderDevice.cpp line225
a regulat texture。occurred not often
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