Topic Author
Posts: 39
Joined: 15 Mar 2018, 01:06

Getting meshed output?

06 Apr 2018, 07:38

Is it possible to get the raw mesh output of Noesis? For example, if I want to recreate this:

I want to represent the individual ticks, lines, etc as meshes, not as a single baked texture.
User avatar
Site Admin
Posts: 3967
Joined: 20 Jan 2012, 17:18

Re: Getting meshed output?

07 Apr 2018, 15:03

Noesis always renders using GPU triangles. Each xaml node provides a 3D matrix that you can change to move elements in the space. Theoretically you could achieve something like that although the z-order is still controlled by a 2D algorithm, we are not using zbuffer.

Who is online

Users browsing this forum: Ahrefs [Bot], Google [Bot], jsantos and 6 guests