Getting meshed output?
Is it possible to get the raw mesh output of Noesis? For example, if I want to recreate this:

I want to represent the individual ticks, lines, etc as meshes, not as a single baked texture.

I want to represent the individual ticks, lines, etc as meshes, not as a single baked texture.
Re: Getting meshed output?
Noesis always renders using GPU triangles. Each xaml node provides a 3D matrix that you can change to move elements in the space. Theoretically you could achieve something like that although the z-order is still controlled by a 2D algorithm, we are not using zbuffer.
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