Wanderer
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C++ problems under WIndows 8 and up with second window with GLFW

13 Jul 2018, 22:38

I have problem with render second window under Windows 8 and 10. Noesis doesn't show anything, only empty window with OpenGL color. It looks like there are controls but not visualy (are not displayed), because if I click on the empty area where button for open window should be, it open another empty window.

Under my notebook with Windows 7 I can open many windows and everything is ok. Unfortunately, I can't test other PC / notebooks with Win 7 because they have no OpenGL support.
I use shared context and rendering.

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jsantos
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Re: C++ problems under WIndows 8 and up with second window with GLFW

18 Jul 2018, 17:40

Unfortunately this seems to be a GL problem and not a Noesis issue. Not sure I can help you here. Are you able to render pure GL content in the second window?
 
Wanderer
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Re: C++ problems under WIndows 8 and up with second window with GLFW

19 Jul 2018, 10:49

Are you able to render pure GL content in the second window?
I think yes, when I open second window (on win 8 or 10) it render glcolor as background, but Noesis graphics is dissapeared (on second window).
 
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jsantos
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Re: C++ problems under WIndows 8 and up with second window with GLFW

19 Jul 2018, 11:16

Does it work if you use the same GL context?
 
Wanderer
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Re: C++ problems under WIndows 8 and up with second window with GLFW

20 Jul 2018, 20:31

Yes, even there is Noesis UI behavior but, Noesis graphics is not renered (but opengl color from glcolor() is there). For example if I click on the window where should be button on second window, it create another window, but is empty too as second window. But behavior is still here.
 
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jsantos
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Re: C++ problems under WIndows 8 and up with second window with GLFW

20 Jul 2018, 21:07

So, if you use the *same* context it works right?
 
Wanderer
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Re: C++ problems under WIndows 8 and up with second window with GLFW

22 Jul 2018, 11:02

I apologize for late answer.

It depends, on Windows 7 is everything OK, on Win8 - 10 not.

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