Upgraded to 2.2.1, UIs Not Rendering
I upgraded from 2.2.0 rc to 2.2.1 and now most of my UIs are invisible. Mouse down events still work for where I anticipate buttons to exist. I'm not seeing text or images. I can click through screens based on where buttons exist and some screens partially render.
I am not seeing any errors (on play or editor mode).
I am not seeing any errors (on play or editor mode).
Re: Upgraded to 2.2.1, UIs Not Rendering
OK, I can get a UI to appear by toggling the view's associated camera clear flag from Depth Only to Solid and then back to Depth Only. This causes the view's UI to render.
Last edited by stonstad on 06 Apr 2019, 16:48, edited 1 time in total.
Re: Upgraded to 2.2.1, UIs Not Rendering
Also seeing issues with UI not repainting. No idea what's going on.
Re: Upgraded to 2.2.1, UIs Not Rendering
Does this patch fix the issue?
https://www.noesisengine.com/bugs/view. ... 1427#c5598
We are trying to workaround a bug in Unity when using layered cameras and it seems we made things worse so I am seriously considering reverting everything back to 2.1 till Unity fixes this.
https://www.noesisengine.com/bugs/view. ... 1427#c5598
We are trying to workaround a bug in Unity when using layered cameras and it seems we made things worse so I am seriously considering reverting everything back to 2.1 till Unity fixes this.
Re: Upgraded to 2.2.1, UIs Not Rendering
Thank you for the quick response. I am replying inline on the associated issue.
Re: Upgraded to 2.2.1, UIs Not Rendering
Fixed by patch discussed in issue above. Thank you !
Re: Upgraded to 2.2.1, UIs Not Rendering
Thanks. It would be really helpful if you could describe your camera setup. We need to understand all scenarios to finally solve this issue.
Re: Upgraded to 2.2.1, UIs Not Rendering
Setup is as follows:
Camera Layer 1 (Depth 10)

Camera Layer 2 (Depth 11) - "Overlays, i.e. Pop-ups"

The reason for two layers so that I may apply post-processing (blur, desaturate, etc) to the bottom UI layer when pop-ups are visible on the overlay UI layer. Once Noesis adds blur as a shader effect I will likely collapse back to one layer for perf reasons.
Is this the information that you need or can I provide any other details?
Camera Layer 1 (Depth 10)

Camera Layer 2 (Depth 11) - "Overlays, i.e. Pop-ups"

The reason for two layers so that I may apply post-processing (blur, desaturate, etc) to the bottom UI layer when pop-ups are visible on the overlay UI layer. Once Noesis adds blur as a shader effect I will likely collapse back to one layer for perf reasons.
Is this the information that you need or can I provide any other details?
Re: Upgraded to 2.2.1, UIs Not Rendering
Thanks for the information, are you dynamically modifying those cameras (like enabling, disabling, changing depths) or the bug reproduces with a static setup?
Re: Upgraded to 2.2.1, UIs Not Rendering
Any chance you could create a small project reproducing the issue? (with the original 2.2.1 without modifications)
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