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rmcq
Topic Author
Posts: 16
Joined: 18 Feb 2020, 23:31

Override Bumper Input in a Listbox

18 Feb 2020, 23:45

Hi all.

The default behaviour of a Listbox takes input from bumpers, DPad and stick. However, our game uses the bumpers for other things and we need to disable that (but keep the DPad/stick). Is there a way I can do this without having to bind custom functions on all our screens?

Thanks,
R

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sfernandez
Site Admin
Posts: 1912
Joined: 22 Dec 2011, 19:20

Re: Override Bumper Input in a Listbox

20 Feb 2020, 10:08

Hi,

Noesis maps gamepad bumpers to ControlTabNavigation (as if Ctrl+Tab key was pressed), so if you have a panel where you want to disable this kind of navigation you can set the attached property KeyboardNavigation.ControlTabNavigation="None".

The rest of keys/buttons will continue working as expected.

Is that what you are looking for?
 
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rmcq
Topic Author
Posts: 16
Joined: 18 Feb 2020, 23:31

Re: Override Bumper Input in a Listbox

02 Mar 2020, 23:33

Yes that's exactly what I'm looking for. Tyvm sfernandez. :)

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