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- RisingSunStudios
- Posts: 4
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Implementing providers - no interface?
Hi! Really enjoying working with Noesis after coming from a wpf background.
We use FMOD in our project and I'm looking to implement a custom audio provider. However, within the C# plugin code all I can see is code using the AudioProvider singleton. I can change the plugin code but won't that get overwritten if I update the plugin?
Please can AudioProvider become an interface of IAudioProvider and allow us to register our own implementations? Or am I missing something obvious?
Thanks!
We use FMOD in our project and I'm looking to implement a custom audio provider. However, within the C# plugin code all I can see is code using the AudioProvider singleton. I can change the plugin code but won't that get overwritten if I update the plugin?
Please can AudioProvider become an interface of IAudioProvider and allow us to register our own implementations? Or am I missing something obvious?
Thanks!
Re: Implementing providers - no interface?
I assume this is not for Unity, although it is tagged like that. The Application Framework is not part of the core library. It is a framework we maintain for our examples. In case you need something different, like using FMOD, I recommend just using our Core library and do everything (window, events, sounds) on your side.
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- RisingSunStudios
- Posts: 4
- Joined:
Re: Implementing providers - no interface?
No it is for Unity. The Unity installer package includes .cs files inside of Assets/NoesisGUI/Plugins, such as NoesisProviders.cs, NoesisKeyCodes.cs etc. So we'll edit these to do what we need then. Thanks.I assume this is not for Unity, although it is tagged like that. The Application Framework is not part of the core library. It is a framework we maintain for our examples. In case you need something different, like using FMOD, I recommend just using our Core library and do everything (window, events, sounds) on your side.
Re: Implementing providers - no interface?
Oh, I see. We don't have plans to make that part extensible, so for now you need to modify it yourself. Thanks!
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