Unity trial problem
I am evaluating the trial version for Unity.
The supplied samples work, and I can even drop a XAML-file from the samples on to a Noesis GUIPanel in my own project, and that sample GUI shows when I'm running the project in the Unity Editor.
But when I try to use some other XAML-file nothing shows. I've even tried to copy the XAML-code from one of the samples to a new XAML-file and use that - but nothing shows when running the project in the editor.
I've also tried to edit a supplied sample XAML-file, but the edits don't show - the original version is always used.
Obviously I'm missing something essential here - I just don't know what.
Btw - I am quite an experienced programmer with years of using WPF, both in Visual Studio and Blend, so I'm quite familiar with XAML.
Any ideas are appreciated
///JmD
The supplied samples work, and I can even drop a XAML-file from the samples on to a Noesis GUIPanel in my own project, and that sample GUI shows when I'm running the project in the Unity Editor.
But when I try to use some other XAML-file nothing shows. I've even tried to copy the XAML-code from one of the samples to a new XAML-file and use that - but nothing shows when running the project in the editor.
I've also tried to edit a supplied sample XAML-file, but the edits don't show - the original version is always used.
Obviously I'm missing something essential here - I just don't know what.
Btw - I am quite an experienced programmer with years of using WPF, both in Visual Studio and Blend, so I'm quite familiar with XAML.
Any ideas are appreciated
///JmD
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sfernandez
Site Admin
- Posts: 2056
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Re: Unity trial problem
Yes, definitely there is something strange here. Hmmm... could you please force the building of data (In the menu of Unity: Window->NoesisGUI->Settings) and tell me if that solves the problem?
Are XAML files inside the /Assets folder of your project?
What kind of modifications are you doing to our XAML? Does the log output anything (each time a XAML is edited and saved we process it dumping errors and warnings to the console)
Are XAML files inside the /Assets folder of your project?
What kind of modifications are you doing to our XAML? Does the log output anything (each time a XAML is edited and saved we process it dumping errors and warnings to the console)
Re: Unity trial problem
sfernandez - Thank you for your reply. You pointed out one important fact - the error messages is something I should keep an eye on.
There were apparently a few issues with the XAML-files I tried, but now I have finally got one working. It shows up as expected when running the game in the Unity editor, so I have a starting point to begin exploring.
I have high hopes for your GUI- plugin, especially since it is based on XAML - a GUI-techniqe I've learned to love over the years.
In my view a modern GUI should absolutely be vector based, declarative and also utilize data binding. I don't know whether you have implemented data binding in NoesisGUI, but I guess I'll find out. Regardless, it seems to be the best GUI-plugin for Unity, hopefully improving on one of Unity's weaker areas.
Thanx a bunch
///JmD
There were apparently a few issues with the XAML-files I tried, but now I have finally got one working. It shows up as expected when running the game in the Unity editor, so I have a starting point to begin exploring.
I have high hopes for your GUI- plugin, especially since it is based on XAML - a GUI-techniqe I've learned to love over the years.
In my view a modern GUI should absolutely be vector based, declarative and also utilize data binding. I don't know whether you have implemented data binding in NoesisGUI, but I guess I'll find out. Regardless, it seems to be the best GUI-plugin for Unity, hopefully improving on one of Unity's weaker areas.
Thanx a bunch
///JmD
Re: Unity trial problem
You are not the first having this problem. We will try to improve the documentation. Although the experience tell us that people do not read the documentation.sfernandez - Thank you for your reply. You pointed out one important fact - the error messages is something I should keep an eye on.

Yes, we support DataBindind. Do not hesitate to ask for help here for anything you may need to evaluate NoesisGUI.In my view a modern GUI should absolutely be vector based, declarative and also utilize data binding. I don't know whether you have implemented data binding in NoesisGUI, but I guess I'll find out. Regardless, it seems to be the best GUI-plugin for Unity, hopefully improving on one of Unity's weaker areas.
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