Unity trial problem
I am evaluating the trial version for Unity.
The supplied samples work, and I can even drop a XAML-file from the samples on to a Noesis GUIPanel in my own project, and that sample GUI shows when I'm running the project in the Unity Editor.
But when I try to use some other XAML-file nothing shows. I've even tried to copy the XAML-code from one of the samples to a new XAML-file and use that - but nothing shows when running the project in the editor.
I've also tried to edit a supplied sample XAML-file, but the edits don't show - the original version is always used.
Obviously I'm missing something essential here - I just don't know what.
Btw - I am quite an experienced programmer with years of using WPF, both in Visual Studio and Blend, so I'm quite familiar with XAML.
Any ideas are appreciated
///JmD
The supplied samples work, and I can even drop a XAML-file from the samples on to a Noesis GUIPanel in my own project, and that sample GUI shows when I'm running the project in the Unity Editor.
But when I try to use some other XAML-file nothing shows. I've even tried to copy the XAML-code from one of the samples to a new XAML-file and use that - but nothing shows when running the project in the editor.
I've also tried to edit a supplied sample XAML-file, but the edits don't show - the original version is always used.
Obviously I'm missing something essential here - I just don't know what.
Btw - I am quite an experienced programmer with years of using WPF, both in Visual Studio and Blend, so I'm quite familiar with XAML.
Any ideas are appreciated
///JmD
-
sfernandez
Site Admin
- Posts: 3184
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Re: Unity trial problem
Yes, definitely there is something strange here. Hmmm... could you please force the building of data (In the menu of Unity: Window->NoesisGUI->Settings) and tell me if that solves the problem?
Are XAML files inside the /Assets folder of your project?
What kind of modifications are you doing to our XAML? Does the log output anything (each time a XAML is edited and saved we process it dumping errors and warnings to the console)
Are XAML files inside the /Assets folder of your project?
What kind of modifications are you doing to our XAML? Does the log output anything (each time a XAML is edited and saved we process it dumping errors and warnings to the console)
Re: Unity trial problem
sfernandez - Thank you for your reply. You pointed out one important fact - the error messages is something I should keep an eye on.
There were apparently a few issues with the XAML-files I tried, but now I have finally got one working. It shows up as expected when running the game in the Unity editor, so I have a starting point to begin exploring.
I have high hopes for your GUI- plugin, especially since it is based on XAML - a GUI-techniqe I've learned to love over the years.
In my view a modern GUI should absolutely be vector based, declarative and also utilize data binding. I don't know whether you have implemented data binding in NoesisGUI, but I guess I'll find out. Regardless, it seems to be the best GUI-plugin for Unity, hopefully improving on one of Unity's weaker areas.
Thanx a bunch
///JmD
There were apparently a few issues with the XAML-files I tried, but now I have finally got one working. It shows up as expected when running the game in the Unity editor, so I have a starting point to begin exploring.
I have high hopes for your GUI- plugin, especially since it is based on XAML - a GUI-techniqe I've learned to love over the years.
In my view a modern GUI should absolutely be vector based, declarative and also utilize data binding. I don't know whether you have implemented data binding in NoesisGUI, but I guess I'll find out. Regardless, it seems to be the best GUI-plugin for Unity, hopefully improving on one of Unity's weaker areas.
Thanx a bunch
///JmD
Re: Unity trial problem
You are not the first having this problem. We will try to improve the documentation. Although the experience tell us that people do not read the documentation. So we will try to improve the error message too.sfernandez - Thank you for your reply. You pointed out one important fact - the error messages is something I should keep an eye on.
Yes, we support DataBindind. Do not hesitate to ask for help here for anything you may need to evaluate NoesisGUI.In my view a modern GUI should absolutely be vector based, declarative and also utilize data binding. I don't know whether you have implemented data binding in NoesisGUI, but I guess I'll find out. Regardless, it seems to be the best GUI-plugin for Unity, hopefully improving on one of Unity's weaker areas.
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