Support for DirectX12 ?
Hi All!
This discussion from 2017 talks a bit about the subject.
viewtopic.php?f=3&t=1054&p=5929&hilit=directx+12#p5929
We are currently using Noesis GUI combined with our Direct3D11 renderer. We would like to switch to DirectX 12.
I could not find a RenderDevice abstraction compatible with Directx12.
Is working with DirectX12 supported? If not, is there an intention to have this support in the near future?
Thanks!
This discussion from 2017 talks a bit about the subject.
viewtopic.php?f=3&t=1054&p=5929&hilit=directx+12#p5929
We are currently using Noesis GUI combined with our Direct3D11 renderer. We would like to switch to DirectX 12.
I could not find a RenderDevice abstraction compatible with Directx12.
Is working with DirectX12 supported? If not, is there an intention to have this support in the near future?
Thanks!
Re: Support for DirectX12 ?
DirectX12 is supported (we have clients using it) but you need to implement the renderer yourself. For now, we are not providing a reference implementation.
D3D12 and Vulkan reference renders are coming with 3.1.
D3D12 and Vulkan reference renders are coming with 3.1.
Re: Support for DirectX12 ?
Hey jsantos, I don't see Vulkan/D3D12 reference implementations on this roadmap: https://www.noesisengine.com/bugs/roadmap_page.phpDirectX12 is supported (we have clients using it) but you need to implement the renderer yourself. For now, we are not providing a reference implementation.
D3D12 and Vulkan reference renders are coming with 3.1.
Are they still slated for 3.1? And thus early January?
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