DirectX 11 Render warning
Hi,
I am setting to Image.Source (DX11 Render Target), as a result I have a DX11 warning
to fix the warning, I added ClearTextures () to the EndRender () method
I am setting to Image.Source (DX11 Render Target), as a result I have a DX11 warning
NoesisApp::D3D11RenderDevice after rendering does not clear pixel shader resource slotsD3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets[AndUnorderedAccessViews]: Forcing PS shader resource slot 0 to NULL. [ STATE_SETTING WARNING #7: DEVICE_PSSETSHADERRESOURCES_HAZARD]
to fix the warning, I added ClearTextures () to the EndRender () method
Code: Select all
void D3D11RenderDevice::EndRender()
{
ClearTextures();
DX_END_EVENT();
}
Re: DirectX 11 Render warning
Thanks for this, could you please file a bug about it?
Re: DirectX 11 Render warning
Unfortunately,
I do not have permission to access the bug tracker((
I do not have permission to access the bug tracker((
Re: DirectX 11 Render warning
For the tracker you need to create a new account. Sorry for that inconvenience.
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