Rocko Bonaparte
Topic Author
Posts: 21
Joined: 13 Oct 2020, 08:32

So much purple!

25 Dec 2020, 09:25

I'm getting a lot of placeholder purple in my GUI renders in Unity. I don't see any bizarre artifacts from the same XAML run from Visual Studio. One difference is my button fitter is stripped out when I pass it into Unity for Noesis (so that's why all those buttons are sized wonky here). Nonetheless, I still get purple as padding between my button elements even on screens where they are otherwise uniform.

Here's a particularly outrageous case:
Image

In lieu is just posting a bunch of my XAML, I figured I'd just ask if there's a little gotcha I should keep in mind. I was thinking that I needed to specify colors--including transparent--for all of my borders and rectangles, but that didn't seem to fix anything at all. Alternately, should I avoid the "transparent" color and instead specify it in hex? Or is it something else completely?

It looks to be specific to the ListView I'm using for the center section. You can see in the corners a little of some corner buttons I have that aren't purple at all.

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jsantos
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Posts: 3018
Joined: 20 Jan 2012, 17:18
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Re: So much purple!

27 Dec 2020, 22:36

Information about this and what to do at the following post:

viewtopic.php?f=3&t=2153
 
Rocko Bonaparte
Topic Author
Posts: 21
Joined: 13 Oct 2020, 08:32

Re: So much purple!

28 Dec 2020, 05:13

I guess it does!

Well, it links to another post that explains it.

I'll link it here for the next one that asks it haha.

viewtopic.php?f=3&t=2089
 
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sfernandez
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Posts: 2058
Joined: 22 Dec 2011, 19:20

Re: So much purple!

28 Dec 2020, 10:42

Thanks for the update :)

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