Problem with aliasing when using HDRP

Having some problems with pixelated edges. I'm using Unity 2020.1.12f1 and Noesis 3.0.10.
Left shows my paths viewed in blend.
Middle is in my actual project using HDRP.
Right is in another project (same unity version) without HDRP.
It doesn't matter if I run it in editor or standalone, the problem is the same.
When setting AA to None in the No-HDRP project I get pretty much the same effect btw.
Anders
Re: Problem with aliasing when using HDRP
Your configuration of HDRP is not using multisampling surfaces so you need to enable PPAA in your view.
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