Topic Author
Posts: 8
Joined: 05 Mar 2019, 14:12

Problem with aliasing when using HDRP

09 Mar 2021, 19:05


Having some problems with pixelated edges. I'm using Unity 2020.1.12f1 and Noesis 3.0.10.

Left shows my paths viewed in blend.
Middle is in my actual project using HDRP.
Right is in another project (same unity version) without HDRP.

It doesn't matter if I run it in editor or standalone, the problem is the same.

When setting AA to None in the No-HDRP project I get pretty much the same effect btw.


User avatar
Site Admin
Posts: 3059
Joined: 20 Jan 2012, 17:18

Re: Problem with aliasing when using HDRP

12 Mar 2021, 02:29

Your configuration of HDRP is not using multisampling surfaces so you need to enable PPAA in your view.

Who is online

Users browsing this forum: No registered users and 2 guests