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z0rg77
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Posts: 14
Joined: 01 Apr 2020, 10:33
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WebGL Development build bug

15 Mar 2021, 16:14

Hello there !

We are working on a Unity project where we use Noesis but we are having an issue when building for WebGL in "development build".
In a non "development build" the project builds without any problem.

It produces the following error :
Failed running "C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" -E "C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\Yohann\Projects\LearningGame\learninggamesdk\LearningGame\Assets\..\Temp\emcc_arguments.resp"

stdout:
stderr:warning: unexpected number of arguments 1 in call to '__cxa_pure_virtual',
should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv',
should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv',
should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv',
should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv',
should be 0warning: unexpected number of arguments 5 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv',
should be 0warning: unexpected number of arguments 4 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv',
should be 0warning: unexpected number of arguments 2 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv',
should be 0warning: unexpected number of arguments 3 in call to '_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv',
should be 0warning: unexpected return type i32 in call to 'Noesis_View_SetProjectionMatrix',
should be voidwarning: unexpected return type i32 in call to 'Noesis_RenderDeviceMTL_SetOffScreenCommandBuffer',
should be voidwarning: unexpected return type i32 in call to 'Noesis_RenderDeviceMTL_SetOnScreenEncoder',
should be voiderror:
unresolved symbol: _ZN14XRInputDevices19GetDevices_InternalE18ScriptingObjectPtrerror:
unresolved symbol: _ZN14XRInputDevices23TryGetFeatureValue_boolEyPKcRherror:
unresolved symbol: _ZN14XRInputDevices24TryGetFeatureValue_floatEyPKcRferror:
unresolved symbol: _ZN14XRInputDevices27TryGetFeatureValue_Vector2fEyPKcR8Vector2ferror:
unresolved symbol: _ZN14XRInputDevices27TryGetFeatureValue_Vector3fEyPKcR8Vector3ferror:
unresolved symbol: _ZN14XRInputDevices30TryGetFeatureValue_QuaternionfEyPKcR11Quaternionferror:
unresolved symbol: _ZN14XRInputDevices3GetEverror:
unresolved symbol: _ZNK14XRInputDevices13GetDeviceNameEyerror:
unresolved symbol: _ZNK14XRInputDevices24GetDeviceCharacteristicsEyerror:
unresolved symbol: _ZNK14XRInputDevices9GetDeviceEyerror:
unresolved symbol: sendfileAborting compilation due to previous errors | undefinedTraceback (most recent call last): File "C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 3063, in <module> sys.exit(run()) File "C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py", line 1780, in run final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args) File "C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py", line 2274, in emscripten emscripten._main(cmdline) File "C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2233, in _main return temp_files.run_and_clean(lambda: main( File "C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py", line 93, in run_and_clean return func() File "C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2238, in <lambda> DEBUG=DEBUG, File "C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 2164, in main temp_files=temp_files, DEBUG=DEBUG) File "C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 86, in emscript glue, forwarded_data = compiler_glue(metadata, libraries, compiler_engine, temp_files, DEBUG) File "C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 218, in compiler_glue glue, forwarded_data = compile_settings(compiler_engine, libraries, temp_files) File "C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py", line 541, in compile_settings cwd=path_from_root('src'), error_limit=300) File "C:\Program Files\Unity\Hub\Editor\2019.4.20f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\jsrun.py", line 132, in run_js raise Exception('Expected the command ' + str(command) + ' to finish with return code ' + str(assert_returncode) + ', but it returned with code ' + str(proc.returncode) + ' instead! Output: ' + str(ret)[:error_limit])Exception: Expected the command ['C:/Program Files/Unity/Hub/Editor/2019.4.20f1/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=4096', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\compiler.js', 'C:\\Users\\Yohann\\AppData\\Local\\Temp\\tmpdyj_jo.txt', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Audio.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\case_1174367_workaround.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\case_1179945_workaround.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\case_1187965_workaround.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Cursor.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Eval.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\FileSystem.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Logging.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Profiler.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\SystemInfo.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\UnetWebSocket.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\Video.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebCam.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\lib\\WebRequest.js', 'C:\\Program Files\\Unity\\Hub\\Editor\\2019.4.20f1\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\library_pthread_stub.js'] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import// and export values on it. There are various ways Module can be used:// 1. Not defined. We create it here// 2. A function parameter, function(Module) { ..generated code.. }// 3. pre-run appended it, var Module = {}; ..generated
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
This does not happen in a fresh project

Here are the infos :
- Unity 2019.4.20f1
- Noesis 3.0.6 & 3.0.10 (We tested removing Libary + Removing noesis then install the newer version)

it seems there is an unresolved symbol in Noesis code only in develoment build, is this a know issue ?
Is there a solution ?

Thanks in advance !

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jsantos
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Posts: 3059
Joined: 20 Jan 2012, 17:18
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Re: WebGL Development build bug

16 Mar 2021, 12:34

We have fixed these warnings in 3.0.11 (to be released)
should be 0warning: unexpected return type i32 in call to 'Noesis_View_SetProjectionMatrix',
should be voidwarning: unexpected return type i32 in call to 'Noesis_RenderDeviceMTL_SetOffScreenCommandBuffer',
should be voidwarning: unexpected return type i32 in call to 'Noesis_RenderDeviceMTL_SetOnScreenEncoder',
should be voiderror: 
But the rest of errors (like _ZN14XRInputDevices19GetDevices_InternalE18ScriptingObjectPtrerror) doesn't seem to be related to Noesis. Are you sure you don't have another plugin generating this?

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