I Need More Game-Like Samples
Hi
I purchased this plug-in for Unity.
this looks great, but samples... um it's looks too much application
almost unity users may be game developer including me ( I am making 2D Games )
so I am spending times to making more samples for considering enough for my game.
I wish this plug-in has more samples for Game, this may be helpful to another users.
thanks
I purchased this plug-in for Unity.
this looks great, but samples... um it's looks too much application
almost unity users may be game developer including me ( I am making 2D Games )
so I am spending times to making more samples for considering enough for my game.
I wish this plug-in has more samples for Game, this may be helpful to another users.
thanks
Re: I Need More Game-Like Samples
Hi kim,
We are working in several new samples that I think that will be in the line you are requesting. Anyway I think that the problem with the the look you are describing is that you are using our default styles. I suppose you know that anything can be converted to a control. For example, I started a new Blend project, drew something by hand and clicked on "Make Into Control..." to convert it to a button.
What kind of samples would you like to see? Tell us and will be incorporated in our internal list.
We are working in several new samples that I think that will be in the line you are requesting. Anyway I think that the problem with the the look you are describing is that you are using our default styles. I suppose you know that anything can be converted to a control. For example, I started a new Blend project, drew something by hand and clicked on "Make Into Control..." to convert it to a button.
Code: Select all
<Grid
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
x:Name="Window"
Width="640" Height="480">
<Grid.Resources>
<Style x:Key="ButtonStyle1" TargetType="{x:Type Button}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}">
<Grid>
<Path Data="M341,250 C431,336 428.5,337.5 441.5,332.5 454.5,327.5 479.5,324.49996 486.5,314.49996 493.5,304.49997 502.5,302.49997 503.5,287.49998 504.5,272.49999 509.5,276.49999 503.5,261.49999 497.5,246.5 508.50011,249.5 489.5001,232.50001 470.50008,215.50002 484.50009,218.50002 463.50008,211.50003 442.50007,204.50003 450.50007,198.50004 431.50006,202.50004 412.50005,206.50003 401.50004,217.50006
389.50003,220.50006 377.50002,223.50006 370.50002,227.50005 364.50002,229.50005 358.50001,231.50005 343.5,246.50004 343.5,246.50004" Fill="#FFF4F4F5" Stretch="Fill" Stroke="Black"/>
<ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" RecognizesAccessKey="True" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="IsFocused" Value="True"/>
<Trigger Property="IsDefaulted" Value="True"/>
<Trigger Property="IsMouseOver" Value="True"/>
<Trigger Property="IsPressed" Value="True"/>
<Trigger Property="IsEnabled" Value="False"/>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</Grid.Resources>
<Grid x:Name="LayoutRoot">
<Button Content="Button" HorizontalAlignment="Right" Margin="0,201.216,116.597,105.886" Style="{DynamicResource ButtonStyle1}" Width="166.403"/>
</Grid>
</Grid>
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