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- Ismael_aheartful
- Posts: 6
- Joined:
Custom animations in Unity?
Hello!
I've been trying to implement a custom animation in our project, to create a constant speed animation without taking into account the duration. In our Blend project it works perfectly, but in Unity I don't seem to be able to compile the implementation. I can't seem to extend properly the AnimationBase class, or the DoubleAnimation (which is the concrete case I'm working on now)
Are custom animations currently supported in Noesis on Unity? I can't find anything about it in the documentation.
Thanks in advance!
I've been trying to implement a custom animation in our project, to create a constant speed animation without taking into account the duration. In our Blend project it works perfectly, but in Unity I don't seem to be able to compile the implementation. I can't seem to extend properly the AnimationBase class, or the DoubleAnimation (which is the concrete case I'm working on now)
Are custom animations currently supported in Noesis on Unity? I can't find anything about it in the documentation.
Thanks in advance!
Re: Custom animations in Unity?
This is not properly supported in C# / Unity. Could you please create a ticket about it?
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- Ismael_aheartful
- Posts: 6
- Joined:
Re: Custom animations in Unity?
Of course, I'll open a ticket explaining my issue and referring to the support in Unity.
Thanks a lot!
Thanks a lot!
Re: Custom animations in Unity?
Thanks for the ticket (#2372). Let's continue the discussion there!
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