Andrews Cogo
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Joined: 27 Dec 2021, 18:23

LibNoesisApp.so

06 Jul 2022, 03:58

hello, I'm trying to compile my app that already runs on windows for android, but I'm not able to compile the library libnoesisapp I saw that it only compiled libnoesis, does anyone happen to have libnoesisapp compiled and could you share it with me?
 
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jsantos
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Re: LibNoesisApp.so

06 Jul 2022, 16:48

Please, find instruction for building Android here
 
Andrews Cogo
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Re: LibNoesisApp.so

06 Jul 2022, 17:38

I've tried anyway to compile following the instruction but no success :(
 
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jsantos
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Re: LibNoesisApp.so

07 Jul 2022, 00:26

Could you elaborate on what you mean with "no success" ?
 
Andrews Cogo
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Re: LibNoesisApp.so

07 Jul 2022, 23:56

I can't compile, I've already compiled many libs but whenever I try to compile the noesisapp it's giving me this photo error, if you can help me or maybe give me a compiled libnoesisapp I'll be very grateful!

Image
 
Andrews Cogo
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Re: LibNoesisApp.so

08 Jul 2022, 03:36

i managed to compile but maybe i did something wrong in the compilation or could you tell me which opengles i need to set? it's crashing when I call "NoesisApp::GLFactory::CreateDevice"

Image
 
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jsantos
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Re: LibNoesisApp.so

08 Jul 2022, 11:50

Have you tried if our examples work correctly on your device?
make -f NoesisGUI-android-arm.mk CONFIG=Release
cd ..\Src\Packages\Samples\HelloWorld\Projects\android_x86
make run
 
Andrews Cogo
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Re: LibNoesisApp.so

08 Jul 2022, 15:57

I tried to run it but it doesn't work, maybe the compilation is not for windows? I'm trying to compile the library on windows

a doubt, noesis work on android native c++?
 
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jsantos
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Re: LibNoesisApp.so

08 Jul 2022, 17:53

Compilation is compatible with windows. You just need make and the android toolchain command line in %PATH%.

And yes, Noesis is native C++ in all platforms.

Please, let me know.
 
Andrews Cogo
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Re: LibNoesisApp.so

08 Jul 2022, 18:48

I managed to compile everything, but in my application I'm still having a problem calling the function: "NoesisApp::GLFactory::CreateDevice(false)" on windows does it run perfectly, for android is it different? I removed the function just to see if other things crash and it's running normally but noesis doesn't render the UI because maybe it lacks CreateDevice :(

whenever I call createdevice it crashes:

Image

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