Roadmap?
Thanks for the frequent releases. It's good to see new features/fixes implemented at a good clip. I know you guys have been shuffling around priorities by customer need, so I'm curious what the current tentative roadmap is for features, especially ones like DX11/WinRT support. It'd be good to have an idea of what your plans are, and which features are on your radar in the first half of 2014.
Re: Roadmap?
In our roadmap for 2014 (we prefer not making this roadmap public for now):
- DX11, WindowsPhone, WinRT
- Improved text rendering with support for inlines (runs)
- Shader Effects
- Better support for text localization
- Improved c# API
- Drag&Drop
- Improvements to drawing performance
- And a lot lot more (we have thousand of tickets pending...)
Re: Roadmap?
Thanks for the response! I am especially excited for DX11, localization, and C# API. And shaders. And drag and drop. Well, I'm guess I'm just excited in general.
After I finish with some basic control templates, I'm going to have a go at porting OxyPlot onto Noesis. I expect the actual render portion will be fairly straight forward, I worry a lot about all of the UX code. Well, it should prove a good test for the system. I'll post a link on the forum to my fork as soon as I break ground.
Happy New Year!
After I finish with some basic control templates, I'm going to have a go at porting OxyPlot onto Noesis. I expect the actual render portion will be fairly straight forward, I worry a lot about all of the UX code. Well, it should prove a good test for the system. I'll post a link on the forum to my fork as soon as I break ground.
Happy New Year!
Re: Roadmap?
Porting OxyPlot sounds really great! It will help us a a lot to detect problem and make noesisGUI a better product.
Count on our help whenever you start it.
Count on our help whenever you start it.
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