wckdspn
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Joined: 18 Aug 2012, 23:14

Roadmap?

29 Dec 2013, 10:11

Thanks for the frequent releases. It's good to see new features/fixes implemented at a good clip. I know you guys have been shuffling around priorities by customer need, so I'm curious what the current tentative roadmap is for features, especially ones like DX11/WinRT support. It'd be good to have an idea of what your plans are, and which features are on your radar in the first half of 2014.
 
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jsantos
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Re: Roadmap?

01 Jan 2014, 18:01

In our roadmap for 2014 (we prefer not making this roadmap public for now):
  • DX11, WindowsPhone, WinRT
  • Improved text rendering with support for inlines (runs)
  • Shader Effects
  • Better support for text localization
  • Improved c# API
  • Drag&Drop
  • Improvements to drawing performance
  • And a lot lot more (we have thousand of tickets pending...)
Happy New Year!
 
wckdspn
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Posts: 67
Joined: 18 Aug 2012, 23:14

Re: Roadmap?

01 Jan 2014, 22:31

Thanks for the response! I am especially excited for DX11, localization, and C# API. And shaders. And drag and drop. Well, I'm guess I'm just excited in general.

After I finish with some basic control templates, I'm going to have a go at porting OxyPlot onto Noesis. I expect the actual render portion will be fairly straight forward, I worry a lot about all of the UX code. Well, it should prove a good test for the system. I'll post a link on the forum to my fork as soon as I break ground.

Happy New Year!
 
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jsantos
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Re: Roadmap?

03 Jan 2014, 11:21

Porting OxyPlot sounds really great! It will help us a a lot to detect problem and make noesisGUI a better product.

Count on our help whenever you start it.

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