ConicGradientBrushShader
Hello,
I tried to use the ConicGradientBrushShader the same way it was used in the documentation.
But I get the following error:
Other features from the extensions are working like text spacing.
Is there something I have to do for ShaderBrushes?
I tried to use the ConicGradientBrushShader the same way it was used in the documentation.
But I get the following error:
Code: Select all
[NOESIS/E] Assets/Scripts/Ui/Overlay/MainMenu/MainMenuView.xaml(63): Unknown type 'NoesisGUIExtensions.ConicGradientBrushShader'.
UnityEngine.Debug:LogError (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at C:/UnityPackages/NoesisGUI-Unity-3.1.5-Indie/Runtime/NoesisUnity.cs:357)
Noesis.GUI:LoadComponent (object,string) (at C:/UnityPackages/NoesisGUI-Unity-3.1.5-Indie/Runtime/API/Core/NoesisGUI.cs:326)
NoesisUnity:LoadComponent (object,string) (at C:/UnityPackages/NoesisGUI-Unity-3.1.5-Indie/Runtime/NoesisUnity.cs:270)
Ui.Overlay.MainMenu.MainMenuView:InitializeComponent () (at Assets/Scripts/Ui/Overlay/MainMenu/MainMenuView.xaml.cs:21)
Ui.Overlay.MainMenu.MainMenuView:.ctor () (at Assets/Scripts/Ui/Overlay/MainMenu/MainMenuView.xaml.cs:15)
(wrapper dynamic-method) object:lambda_method (System.Runtime.CompilerServices.Closure)
Noesis.Extend:CreateInstance (intptr,intptr) (at C:/UnityPackages/NoesisGUI-Unity-3.1.5-Indie/Runtime/API/Core/Extend.cs:5045)
Noesis.GUI:LoadXaml (System.IO.Stream,string) (at C:/UnityPackages/NoesisGUI-Unity-3.1.5-Indie/Runtime/API/Core/NoesisGUI.cs:274)
NoesisXaml:Load () (at C:/UnityPackages/NoesisGUI-Unity-3.1.5-Indie/Runtime/NoesisXaml.cs:17)
NoesisPostprocessor/<>c__DisplayClass1_1:<OnPostprocessAllAssets>b__0 () (at C:/UnityPackages/NoesisGUI-Unity-3.1.5-Indie/Editor/NoesisPostprocessor.cs:40)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
Is there something I have to do for ShaderBrushes?
Re: ConicGradientBrushShader
That part of the application framework is not implemented in Unity. For now, you need to implement the shaders you need for your game following the BrushShaders and VideoEffect examples.
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