- EisenbergEffect
- Posts: 19
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asm.js and webGL
Hello Noesis team! Great work you all are doing. I was wondering if you had considered another platform target: webGL by compiling your engine with Emscripten to asm.js. The Unreal 3 engine managed to do this: here's the demo which you can view in FF or Chrome: http://www.unrealengine.com/html5/ Here's a link to a short presentation that talks about asm.js http://www.infoq.com/presentations/javascript-asmjs It might be worth checking out.
Re: asm.js and webGL
Hi Rob,
Yes! We have investigated that option and is in the roadmap (low priority for now) to implement it. I personally would love to find time to implement this but we have so many tickets... I don't know yet when we will start with this.
Thanks for sharing!
Yes! We have investigated that option and is in the roadmap (low priority for now) to implement it. I personally would love to find time to implement this but we have so many tickets... I don't know yet when we will start with this.
Thanks for sharing!
Re: asm.js and webGL
Just wanted to bump this, now that Unity has officially announced support for WebGL in the future.
It would be fantastic if you managed to get NOESIS working on that platform for Unity!
It would be fantastic if you managed to get NOESIS working on that platform for Unity!
Re: asm.js and webGL
Yes! I think we are in the right track.
- edgarhsanchez
- Posts: 34
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Re: asm.js and webGL
That would be soooo awesome. An easy seller for fortune 500 companies (like my company) who have adopted HTML5 but have numerous projects created in XAML (WPF and Silverlight).
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