MediaElement - Compatibility
Hey,
I have some doubts about MediaElement compatibility.
First, I'm using "Samples.VideoEffect.exe" but I modified the xaml to make it as simple as possible.
How I left:
On my computer (Win11), when I use:
--render gl = open a black screen
--render d3d11 = works normally
--render d3d12 = crash
I created a VM with Win10:
--render gl = open a black screen
--render d3d11 = crash
--render d3d12 = my vm doesn't support DX12.
Does MediaElement support OpenGL?
The fact that D3D11 crashes in a VM would be for what reason? (apparently I tested it on other computers with VM and the same crash happened)
Thanks.
I have some doubts about MediaElement compatibility.
First, I'm using "Samples.VideoEffect.exe" but I modified the xaml to make it as simple as possible.
How I left:
Code: Select all
<Window x:Class="VideoEffect.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d"
xmlns:b="http://schemas.microsoft.com/xaml/behaviors"
xmlns:noesis="clr-namespace:NoesisGUIExtensions;assembly=Noesis.GUI.Extensions"
xmlns:local="clr-namespace:VideoEffect"
Title="NoesisGUI - VideoEffect"
d:DesignWidth="1280" d:DesignHeight="720">
<Window.Resources>
<LinearGradientBrush x:Key="TextBg" StartPoint="0,0" EndPoint="0,1">
<GradientStop Offset="0" Color="#004040"/>
<GradientStop Offset="0.5" Color="Gray"/>
<GradientStop Offset="1" Color="#402040"/>
</LinearGradientBrush>
</Window.Resources>
<Grid x:Name="LayoutRoot">
<Border x:Name="vidbd">
<MediaElement x:Name="vid" Source="Particles.mp4" Stretch="UniformToFill" LoadedBehavior="Manual">
<b:Interaction.Triggers>
<b:EventTrigger EventName="Loaded">
<noesis:PlayMediaAction/>
</b:EventTrigger>
<b:EventTrigger EventName="MediaEnded">
<noesis:StopMediaAction/>
<noesis:PlayMediaAction/>
</b:EventTrigger>
</b:Interaction.Triggers>
</MediaElement>
</Border>
</Grid>
</Window>--render gl = open a black screen
--render d3d11 = works normally
--render d3d12 = crash
I created a VM with Win10:
--render gl = open a black screen
--render d3d11 = crash
--render d3d12 = my vm doesn't support DX12.
Does MediaElement support OpenGL?
The fact that D3D11 crashes in a VM would be for what reason? (apparently I tested it on other computers with VM and the same crash happened)
Thanks.
Re: MediaElement - Compatibility
I used the visual studio remote debug on the Windows 10 VM to try to see what the D3D11 error is.
My output debug is:
And the callstack is:
My output debug is:
Code: Select all
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Noesis\Samples.VideoEffect.exe'. Symbols loaded.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntdll.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel32.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\KernelBase.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\apphelp.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Noesis\Noesis.dll'. Symbols loaded.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Noesis\vcruntime140d.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Noesis\ucrtbased.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\user32.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\win32u.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\gdi32full.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Noesis\NoesisApp.dll'. Symbols loaded.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcp_win.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shell32.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbase.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ucrtbase.dll'.
'Samples.VideoEffect.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\ucrtbase.dll'
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ole32.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ws2_32.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\rpcrt4.dll'.
'Samples.VideoEffect.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\rpcrt4.dll'
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\combase.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\vcruntime140.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\DWrite.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\oleaut32.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msvcrt.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\shlwapi.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\imm32.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcryptprimitives.dll'.
[NOESIS/I] Noesis Init v3.1.5 (Windows on x86 Profile)
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mswsock.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\advapi32.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\sechost.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\kernel.appcore.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\uxtheme.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\clbcatq.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\MMDevAPI.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\SHCore.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\devobj.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\AudioSes.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\powrprof.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\umpdc.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ResourcePolicyClient.dll'.
[NOESIS/D] Creating 'WASAPI' audio device: Speakers (High Definition Audio Device)
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\XInput1_4.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\InputHost.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreMessaging.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\propsys.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\WinTypes.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CoreUIComponents.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ntmarta.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msctf.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\TextInputFramework.dll'.
[NOESIS/I] '/Noesis.GUI.Extensions;component/Theme/NoesisTheme.Colors.Dark.xaml' loaded
[NOESIS/I] '/Noesis.GUI.Extensions;component/Theme/NoesisTheme.Brushes.DarkBlue.xaml' loaded
[NOESIS/I] '/Noesis.GUI.Extensions;component/Theme/NoesisTheme.Fonts.xaml' loaded
[NOESIS/I] '/Noesis.GUI.Extensions;component/Theme/NoesisTheme.Styles.xaml' loaded
[NOESIS/I] '/Noesis.GUI.Extensions;component/Theme/NoesisTheme.DarkBlue.xaml' loaded
[NOESIS/I] 'App.xaml' loaded
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d11.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dxgi.dll'.
[NOESIS/D] Creating D3D11 render context
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\DXGIDebug.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\vm3dum_loader.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\windows.storage.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wldp.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\vm3dum_10.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\winmm.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d11_3SDKLayers.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\DXCore.dll'.
[NOESIS/D] Feature Level: 11_0
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dcomp.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dwmapi.dll'.
[NOESIS/D] Adapter: VMware SVGA 3D
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mfplat.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\RTWorkQ.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mfreadwrite.dll'.
[NOESIS/I] 'MainWindow.xaml' loaded
[NOESIS/I] 'Particles.mp4' loaded
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d10level9.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\vm3dum.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\CompPkgSup.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\Windows.Media.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\Windows.ApplicationModel.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\twinapi.appcore.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\AppXDeploymentClient.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\Windows.StateRepositoryPS.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mfmp4srcsnk.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msmpeg2vdec.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\crypt32.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptsp.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcrypt.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mfperfhelper.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\cryptbase.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\mfcore.dll'.
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ksuser.dll'.
Exception thrown at 0x768BDF72 in Samples.VideoEffect.exe: Microsoft C++ exception: _com_error at memory location 0x014FDF6C.
Exception thrown at 0x768BDF72 (KernelBase.dll) in Samples.VideoEffect.exe: WinRT originate error - 0xC00D36B3 : 'The stream number provided was invalid.'.
D3D11 ERROR: ID3D11Device::CreateTexture2D: The format (0x67, NV12) cannot be bound as a ShaderResource or cast to a format that could be bound as a ShaderResource. Therefore this format cannot support D3D11_BIND_SHADER_RESOURCE. [ STATE_CREATION ERROR #92: CREATETEXTURE2D_UNSUPPORTEDFORMAT]
Exception thrown at 0x768BDF72 in Samples.VideoEffect.exe: Microsoft C++ exception: _com_error at memory location 0x014FE888.
D3D11 ERROR: ID3D11Device::CreateTexture2D: Returning E_INVALIDARG, meaning invalid parameters were passed. [ STATE_CREATION ERROR #104: CREATETEXTURE2D_INVALIDARG_RETURN]
'Samples.VideoEffect.exe' (Win32): Loaded 'C:\Windows\SysWOW64\avrt.dll'.
Exception thrown: read access violation.
this->**mD3D11MediaPlayerVideoTexture** was nullptr.
Code: Select all
> NoesisApp.dll!NoesisApp::D3D11MediaPlayer::TextureRender(Noesis::RenderDevice * device=0x055c9bd8) Line 1058 C++
NoesisApp.dll!NoesisApp::D3D11MediaPlayer::TextureRenderCallback(Noesis::RenderDevice * device=0x055c9bd8, void * user=0x057ce4b0) Line 992 C++
Noesis.dll!Noesis::DynamicTextureSourceProxy::Render(Noesis::RenderDevice * device=0x055c9bd8) Line 37 C++
Noesis.dll!Noesis::RenderTree::RenderOffscreen(const Noesis::Matrix4 & projection={...}) Line 285 C++
Noesis.dll!Noesis::Renderer::RenderOffscreen(const Noesis::Matrix4 & projection={...}) Line 173 C++
Noesis.dll!Noesis::Renderer::RenderOffscreen() Line 151 C++
NoesisApp.dll!NoesisApp::Window::Render(double time=1.9999999999999999e-07) Line 220 C++
NoesisApp.dll!NoesisApp::Application::Tick(double time=1.9999999999999999e-07) Line 217 C++
NoesisApp.dll!NoesisApp::ApplicationLauncher::OnTick(double time=1.9999999999999999e-07) Line 116 C++
NoesisApp.dll!NoesisApp::DisplayLauncher::Run::__l2::<lambda_1>::operator()(NoesisApp::Display * __formal=0x017ef6f0) Line 43 C++
NoesisApp.dll!Noesis::Delegate<void __cdecl(NoesisApp::Display *)>::FunctorStub<`NoesisApp::DisplayLauncher::Run'::`2'::<lambda_1>>::Invoke(NoesisApp::Display * <args_0>=0x017ef6f0) Line 432 C++
NoesisApp.dll!Noesis::Delegate<void __cdecl(NoesisApp::Display *)>::operator()(NoesisApp::Display * <args_0>=0x017ef6f0) Line 172 C++
NoesisApp.dll!NoesisApp::Win32Display::DispatchEvent(unsigned int msg=15, unsigned int wParam=0, long lParam=0) Line 1072 C++
NoesisApp.dll!NoesisApp::Win32Display::WndProc(HWND__ * hWnd=0x00060220, unsigned int msg=15, unsigned int wParam=0, long lParam=0) Line 1382 C++
Re: MediaElement - Compatibility
Right now, MediaElement is only implemented in D3D11, D3D12, PlayStation and Nintendo Switch. OpenGL is not supported right now.
For D3D11, we need the NV12 yuv pixel format, I think under your VM that format is not supported. We should detect this and avoid crashing.
Could you please paste the error + callstack you have in D3D12?
For D3D11, we need the NV12 yuv pixel format, I think under your VM that format is not supported. We should detect this and avoid crashing.
Could you please paste the error + callstack you have in D3D12?
Re: MediaElement - Compatibility
Is OpenGL support still absent? Are there any immediate plans to add it if so?
Re: MediaElement - Compatibility
We don't currently have plans for OpenGL or video support. If you have any insights on how to implement this, I’d be happy to take a look.
Our next video implementation will probably be in Vulkan. In any case, remember that these implementations are for the App framework and our samples, you can always implement your own architecture if needed
Our next video implementation will probably be in Vulkan. In any case, remember that these implementations are for the App framework and our samples, you can always implement your own architecture if needed
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