Access violation on MouseMove.
Hi!
I have a simple project and Canvas as a root element. I add MouseMove handler with
_canvas.MouseMove += this.Canvas_OnMouseMove;
where handler looks like:
private void Canvas_OnMouseDown (BaseComponent sender, MouseButtonEventArgs e)
but when I move mouse over the canvas I immediately get window with access violation somewhere in noesisgui.dll. Any clue about the problem?
P.S. I realize that question is too general, but I do not know which information is relevant. I would be glad to provide more, I even can send you the whole project.
I have a simple project and Canvas as a root element. I add MouseMove handler with
_canvas.MouseMove += this.Canvas_OnMouseMove;
where handler looks like:
private void Canvas_OnMouseDown (BaseComponent sender, MouseButtonEventArgs e)
but when I move mouse over the canvas I immediately get window with access violation somewhere in noesisgui.dll. Any clue about the problem?
P.S. I realize that question is too general, but I do not know which information is relevant. I would be glad to provide more, I even can send you the whole project.
Re: Access violation on MouseMove.
Sorry, source of my problem appeared to be unity not supporting covariant type parameters.
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