Topic Author
Posts: 11
Joined: 23 Oct 2013, 23:19

Ignore key on Key event

03 Feb 2014, 21:40

Is there any way not to process the key getting pressed? Something to completely ignore that key ?
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Site Admin
Posts: 3018
Joined: 20 Jan 2012, 17:18

Re: Ignore key on Key event

04 Feb 2014, 00:26

If you are using the native SDK (as it seems reading your previous post) this can easily accomplished by filtering the calls from the IRenderer KeyDown and KeyUp.

In Unity, there is an option in the component to ignore all keyboard input. In case you want to ignore a single key you would have to edit the code of the .cs manually.

Does this solve your problem? Could you describe a little bit more your scenario?

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