Unity3d ShooterDemo error
When you run the sample ShooterDemo memory error occurs.
(http://www.noesisengine.com/NoesisGUI/ShooterDemo.zip)
Exception: Not enough memory! (malloc(2147761088))
Noesis.Error.Check () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisError.cs:49)
Noesis.UIRenderer.Noesis_UpdateRenderer (Int32 rendererId, Double timeInSeconds) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisUIRendererImports.cs:141)
Noesis.UIRenderer.Update (Double timeInSeconds, AntialiasingMode aaMode, TessellationMode tessMode, TessellationQuality tessQuality, RendererFlags flags, Boolean enableMouse, Boolean enableTouch) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisUIRenderer.cs:85)
NoesisGUIPanel.LateUpdate () (at Assets/Plugins/NoesisGUI/Scripts/NoesisGUIPanel.cs:97)
Windows7 enterprise k(64bit)
i7-3770
16GB RAM
(http://www.noesisengine.com/NoesisGUI/ShooterDemo.zip)
Exception: Not enough memory! (malloc(2147761088))
Noesis.Error.Check () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisError.cs:49)
Noesis.UIRenderer.Noesis_UpdateRenderer (Int32 rendererId, Double timeInSeconds) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisUIRendererImports.cs:141)
Noesis.UIRenderer.Update (Double timeInSeconds, AntialiasingMode aaMode, TessellationMode tessMode, TessellationQuality tessQuality, RendererFlags flags, Boolean enableMouse, Boolean enableTouch) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisUIRenderer.cs:85)
NoesisGUIPanel.LateUpdate () (at Assets/Plugins/NoesisGUI/Scripts/NoesisGUIPanel.cs:97)
Windows7 enterprise k(64bit)
i7-3770
16GB RAM
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sfernandez
Site Admin
- Posts: 3222
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Re: Unity3d ShooterDemo error
I just downloaded the ShooterDemo.zip, opened the project in Unity 4.3.3, imported NoesisGUI 1.1.4 package, clicked Play in the editor and everything worked well.
Can you generate an error dump and attach it here with the play log we generate (Assets/NoesisGUI.play.log)?
Thanks for your feedback.
Can you generate an error dump and attach it here with the play log we generate (Assets/NoesisGUI.play.log)?
Thanks for your feedback.
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