Inspector for PS5
Hi,
We're using Unity and are now creating PS5 builds and had a question - is it possible to connect the noesis GUi.Inspector to a PS5? The ps5 isn't showing up in our list of options to connect to, so we're not sure if it's just not supported or if we're doing somethign wrong. We reviewed the docs:
https://www.noesisengine.com/docs/Gui.C ... orial.html
And it does mention:
I'm not sure if I'm just using the wrong (ie, not instrumented) ps5 libraries or if something else is going on..
thanks,
sam
We're using Unity and are now creating PS5 builds and had a question - is it possible to connect the noesis GUi.Inspector to a PS5? The ps5 isn't showing up in our list of options to connect to, so we're not sure if it's just not supported or if we're doing somethign wrong. We reviewed the docs:
https://www.noesisengine.com/docs/Gui.C ... orial.html
And it does mention:
Code: Select all
To use the Inspector within your application a instrumented Noesis library is necessary. By default, the libraries includes in our public SDKs are instrumented and compatible with Inspector. Inspector is enabled by default and it can be disabled before initializing Noesis by calling Noesis::GUI::DisableInspector().
thanks,
sam
Re: Inspector for PS5
Hi samc,
This is not specifically related to PS5 development but, since the platform information is under NDA, just to err on the side of caution, would you mind creating a private ticket on our bug tracker?
Thanks
This is not specifically related to PS5 development but, since the platform information is under NDA, just to err on the side of caution, would you mind creating a private ticket on our bug tracker?
Thanks
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