Blurred World Space Background on UI
Hello,
I am wondering if something like this is possible with NoesisGUI?
https://forum.unity.com/threads/solved- ... ui.345083/
Thank you!
I am wondering if something like this is possible with NoesisGUI?
https://forum.unity.com/threads/solved- ... ui.345083/
Thank you!
Re: Blurred World Space Background on UI
You can use BackgroundEffectBehavior for that purpose. For blurring the 3D background, this works out of the box in Unreal (there is an example included in our plugin) but in Unity you need to manually grab the backbuffer into a texture and use it in the XAML. We have plans to improve this in Unity too, but the implementation varies with the pipeline used (legacy, URP, HDRP) and a default solution can be inefficient if the user code is already doing something similar.


Re: Blurred World Space Background on UI
Yes, I was asking for Unity, good to know its possible, thank you!
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