EphiBL
Topic Author
Posts: 2
Joined: 24 Sep 2023, 04:48

Difficulty with WorldSpace UI in Unity DOTS

12 Oct 2023, 20:30

Heyo,

Might be somewhat of a noob question but I'm wondering if there are known additional steps required to get WorldSpace UI working for DOTS. I've been able to set-up both overlay and worldspace working in a non-dots test project, following the same steps though I can't get Worldspace UI to render in my DOTS project.

I'm aware I need to manually sync the position of my UI game object with the World Space UI Component on it to my Entity's local to world transform to have the UI follow my entity, but there seems to be more issues. I'm currently testing by attaching my WorldSpaceUI component to a static empty game object inside my main subscene.

One big oddity that's showing up is that the WorldSpaceUI Component resets its View field to None every time I enter and then exit Playmode. When I try to set the View on a prefab object it only recognizes available Views half the time, and the View setting on the prefab also resets after entering and exiting Playmode.

Any help would be much appreciated!

Unity 2022.3.9
Entities 1.0.16
Entities Graphics 1.0.16
Noesis 3.2.2
 
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jsantos
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Joined: 20 Jan 2012, 17:18
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Re: Difficulty with WorldSpace UI in Unity DOTS

17 Oct 2023, 18:33

Unfortunately, we haven't had time to test Noesis WorldSpace UI with Unity DOTS. We have clients using DOTS but I would say none of them are using WorldSpace UI.

You can create a ticket for this, but for now this is going to be low-priority. We can give more priority to specific issues you find that may help you to have this working.

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