Native sdk with opengl can't use NoesisGUIExtensions?
Unknown property type 'noesis:RichText' (NoesisGUIExtensions.RichText)
How to fix it?
How to fix it?
Re: Native sdk with opengl can't use NoesisGUIExtensions?
IntegrationGLUT is very minimalist and it is not registering any extension. I recommend having a look at the Integration example. It is registering app extensions this way:
Code: Select all
// Register app components. We need a few in this example, like Display and RenderContext
NoesisApp::Launcher::RegisterAppComponents();
Re: Native sdk with opengl can't use NoesisGUIExtensions?
I was right, NOESIS + XAML is so powerful.
2 more questions,
1. In BBCode, how could c++ code to handle the [url] click event?
2. Is it also possible to have textures directly displayed through [img]?
2 more questions,
1. In BBCode, how could c++ code to handle the [url] click event?
2. Is it also possible to have textures directly displayed through [img]?
Re: Native sdk with opengl can't use NoesisGUIExtensions?
1. URL events are redirected to the callback set in Noesis::GUI::SetOpenUrlCallback (in IntegrationAPI.h)
2. Yes, the texture will be requested to the installed texture provider.
2. Yes, the texture will be requested to the installed texture provider.
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