nevayeshirazi
Topic Author
Posts: 13
Joined: 26 Apr 2024, 03:50

Inventory Drag and Drop Sample For UE5 Not Working as Excepted for GameAndUI Input Mode

28 Jul 2024, 01:45

Hello,

I need to handle drag and drop operations in FInputModeGameAndUI input mode in Unreal.

I tried to replicate the drag and drop system from the Inventory sample but the sample itself is not working as expected.

If I preview the sample's View in the editor it works but If I start the level the drag and drop operations are very laggy. Sometimes not working.

The sample's level blueprint creates the widget and sets the input mode to GameAndUI. If we instead set input mode to UIOnly, then the sample works without problems.

The Inventory sample level does not have any other input binding, so I am not sure what makes the difference between these two input modes?

Note: I am using the 3.2.3 Indie version of the Samples.

Thank you!
 
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hcpizzi
Site Admin
Posts: 368
Joined: 09 Feb 2012, 12:40

Re: Inventory Drag and Drop Sample For UE5 Not Working as Excepted for GameAndUI Input Mode

29 Jul 2024, 20:25

Hi,

Sorry, a bug was introduced in 3.2.3 that we didn't fix in time for 3.2.4.

Please, create a ticket and I'll provide you with a patch you can use until the issue gets resolved.

Thanks!
 
nevayeshirazi
Topic Author
Posts: 13
Joined: 26 Apr 2024, 03:50

Re: Inventory Drag and Drop Sample For UE5 Not Working as Excepted for GameAndUI Input Mode

29 Jul 2024, 22:37

Thank you, I have created an issue with id 3566.

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