Aurus
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DX11 Build in the near future?

03 Dec 2012, 18:54

Will you release a DX11 build soon? Or is it planned ?
 
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jsantos
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Re: DX11 Build in the near future?

07 Dec 2012, 17:16

Yes, it is planned for v1.10. Not for the first release of NoesisGui (begining 2013).

OpenGL is almost finished. After that, we will continue with DX11 on win32.
 
ronan.thibaudau
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Re: DX11 Build in the near future?

11 Jan 2013, 07:55

Will that DX11 release (1.10) also include unity DX11 support or will that be a separate milestone?
Can't wait to receive the pricing brochure!
 
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jsantos
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Re: DX11 Build in the near future?

14 Jan 2013, 11:16

Yes, the DX11 release will include support for Unity too.

thanks!
 
ronan.thibaudau
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Re: DX11 Build in the near future?

12 Mar 2013, 20:26

Do you have a set release date yet for 1.0 and 1.10?
Can't wait for this to be final :)
 
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jsantos
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Re: DX11 Build in the near future?

13 Mar 2013, 07:18

Hi ronan,

The android version with an improved unity integration is coming this week. Next beta release is the iOS release. We expect to have 1.0 ready this month.
 
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jashan
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Re: DX11 Build in the near future?

30 Mar 2013, 17:54

Yes, the DX11 release will include support for Unity too.
Awesome! :-) You're probably aware of this already (unless this is only a problem on my local machine): When activating DX11 in Unity, hitting play in a scene that uses Noesis GUI crashes the Unity editor. I guess that's probably because of mixing DX9 (Noesis) and DX11 (Unity).

Until DX11 is properly implemented you might at least add some warning or error and disable Noesis GUI when DX11 is active in Unity, so that users don't get crashes. It's not so bad if you know about it (simply don't activate DX11 in Unity ;-) ) but having a proper error message and no crash would be preferable.
 
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jsantos
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Re: DX11 Build in the near future?

01 Apr 2013, 17:49

Yes, this is a bug on our side. Will be fixed in the next release.

Thanks for your feedback jashan!

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