Localization sample for Unity?
Hi,
I haven't found any sample of localization of the UI built with NoesisGUI for Unity.
I studied the standard XAML way of doing it, but what is a recommended way for NoesisGUI for Unity? Are there any special twists/approaches?
Regards,
Albert
I haven't found any sample of localization of the UI built with NoesisGUI for Unity.
I studied the standard XAML way of doing it, but what is a recommended way for NoesisGUI for Unity? Are there any special twists/approaches?

Regards,
Albert
Re: Localization sample for Unity?
I'd normally have localization at the ViewModel/Resource level. Bind to a string property which is populated from some loc-id. For static labels and such, one-time binding is sufficient.
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sfernandez
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Re: Localization sample for Unity?
Sorry for the late answer
You can implement localization by using a ResourceDictionary containing the localized strings for your application, as explained here: viewtopic.php?f=3&t=54

You can implement localization by using a ResourceDictionary containing the localized strings for your application, as explained here: viewtopic.php?f=3&t=54
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