Unity 6 / URP - Noesis not supporting RenderGraph
Currenlty Noesis doesn't seem to work with Unity 6 URP, it gives the following warning
The render pass NoesisView+NoesisScriptableRenderPass does not have an implementation of the RecordRenderGraph method. Please implement this method, or consider turning on Compatibility Mode (RenderGraph disabled) in the menu Edit > Project Settings > Graphics > URP. Otherwise the render pass will have no effect.
Is there an ETA for when this will be 'fixed'?
I don't want to switch to compability mode due to other code which already uses RenderGraph.
The render pass NoesisView+NoesisScriptableRenderPass does not have an implementation of the RecordRenderGraph method. Please implement this method, or consider turning on Compatibility Mode (RenderGraph disabled) in the menu Edit > Project Settings > Graphics > URP. Otherwise the render pass will have no effect.
Is there an ETA for when this will be 'fixed'?
I don't want to switch to compability mode due to other code which already uses RenderGraph.
Re: Unity 6 / URP - Noesis not supporting RenderGraph
We didn't have time for properly testing 3.2.5 with Unity 6, could you please create a ticket for this? Thank you!
Re: Unity 6 / URP - Noesis not supporting RenderGraph
Created a ticket -> https://www.noesisengine.com/bugs/view.php?id=3771We didn't have time for properly testing 3.2.5 with Unity 6, could you please create a ticket for this? Thank you!
Also did some test on my end and got a 'working' implementation of RecordRenderGraph which I also mention in the Ticket, but it's just a really quick/dirty hack just to see if it would work.
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