GameMode as Data Context / Debug
Hi,
In UE5, I want to set my GameMode as the Data Context. The bindings in the XAML are all correctly set, but unfortunately, no value with "w/ NotifyChanged" is being applied.
If I set the View itself as the Data Context and assign a test value there, it is applied correctly.
Is it normal to have issues with GameMode, or what is the correct workflow?
Thanks!
In UE5, I want to set my GameMode as the Data Context. The bindings in the XAML are all correctly set, but unfortunately, no value with "w/ NotifyChanged" is being applied.
If I set the View itself as the Data Context and assign a test value there, it is applied correctly.
Is it normal to have issues with GameMode, or what is the correct workflow?
Thanks!
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sfernandez
Site Admin
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Re: GameMode as Data Context / Debug
Any UObject derived class should work as DataContext, so setting your GameMode should be fine.
How are you setting the GameMode as DataContext of the View (NoesisInstance)?
How are you setting the GameMode as DataContext of the View (NoesisInstance)?
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