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maverikou
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Posts: 9
Joined: 23 Aug 2025, 05:49

Vulkan render device leaks VkImageView when using WrapTexture.

17 Jan 2026, 15:11

Hi,

This is about the Vulkan renderer provided in the native SDK 3.2.9 / 3.2.10.

When redirecting texture loads to the engine via a custom TextureProvider that calls WrapTexture, the resulting VKTexture has hash=0 and gets a VkImageView created in VKRenderDevice::TextureHash, eventually leaking it as VKRenderDevice is not responsible for cleaning up that texture.

Fixing it locally is not a big deal, so just wondering if there are any updates coming up.
 
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jsantos
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Re: Vulkan render device leaks VkImageView when using WrapTexture.

19 Jan 2026, 21:02

This is indeed a bug. Thanks for catching it!

Please create a ticket, and I’ll work on a fix for the upcoming 3.2.11 release.
 
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jsantos
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Re: Vulkan render device leaks VkImageView when using WrapTexture.

20 Jan 2026, 12:36

Ticket #4713

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