Vulkan render device leaks VkImageView when using WrapTexture.
Hi,
This is about the Vulkan renderer provided in the native SDK 3.2.9 / 3.2.10.
When redirecting texture loads to the engine via a custom TextureProvider that calls WrapTexture, the resulting VKTexture has hash=0 and gets a VkImageView created in VKRenderDevice::TextureHash, eventually leaking it as VKRenderDevice is not responsible for cleaning up that texture.
Fixing it locally is not a big deal, so just wondering if there are any updates coming up.
This is about the Vulkan renderer provided in the native SDK 3.2.9 / 3.2.10.
When redirecting texture loads to the engine via a custom TextureProvider that calls WrapTexture, the resulting VKTexture has hash=0 and gets a VkImageView created in VKRenderDevice::TextureHash, eventually leaking it as VKRenderDevice is not responsible for cleaning up that texture.
Fixing it locally is not a big deal, so just wondering if there are any updates coming up.
Re: Vulkan render device leaks VkImageView when using WrapTexture.
This is indeed a bug. Thanks for catching it!
Please create a ticket, and I’ll work on a fix for the upcoming 3.2.11 release.
Please create a ticket, and I’ll work on a fix for the upcoming 3.2.11 release.
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