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jinfox
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Posts: 69
Joined: 06 Apr 2019, 00:11

RiveControl - Font injection in Rive

09 Mar 2026, 11:50

Hello!
I was wondering if there was any way to provide the font assets to Rive control to make sure it uses the provided font.
The reason I am asking is that localization in many language can start to be a bit bulky depending of the language and It is often necessary to not load all of them at the same time (so we need to switch dynamically when supporting Korean, Japanese and Chinese for example).
Due to that I had a question regarding the usage of Rive element, is it possible to inject the font to use in Rive (or even better, the FontFamily that would include the proper fallbacks in case of missing characters).
Thanks again!
Last edited by jinfox on 09 Mar 2026, 15:16, edited 1 time in total.
 
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jsantos
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Re: RiveControl - Font injection in Rive, need

09 Mar 2026, 12:41

Hello!

The font is an asset in Unreal and can be replaced if needed. For Rive we do not support embedded fonts. For missing glyphs, the system falls back to globally registered fonts, so depending on your current language, different font families may be used.

There is also a thread about localization fonts with some pending tasks that still need to be implemented:

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