Strange memory growth after leaving the game running
Hi,
I've been testing my project over the last few days and noticed something odd. If I leave the game running for a few hours while I'm working on something else, memory usage slowly goes up.
At first, I blamed my own code. I spent most of yesterday disabling systems one by one, but the increase still happens even when the game is just sitting on a menu screen with almost nothing going on.
The growth is not huge. It starts around 700 MB and after several hours it's closer to 1 GB. Performance stays fine, but seeing the number keep climbing makes me think something isn't being released somewhere.
Before I go any deeper down the rabbit hole, has anyone here run into something similar? I'm using the latest version available from the website.
Maybe it's something on my side, but I figured I'd ask before spending another weekend chasing it.
Thanks.
I've been testing my project over the last few days and noticed something odd. If I leave the game running for a few hours while I'm working on something else, memory usage slowly goes up.
At first, I blamed my own code. I spent most of yesterday disabling systems one by one, but the increase still happens even when the game is just sitting on a menu screen with almost nothing going on.
The growth is not huge. It starts around 700 MB and after several hours it's closer to 1 GB. Performance stays fine, but seeing the number keep climbing makes me think something isn't being released somewhere.
Before I go any deeper down the rabbit hole, has anyone here run into something similar? I'm using the latest version available from the website.
Maybe it's something on my side, but I figured I'd ask before spending another weekend chasing it.
Thanks.
Re: Strange memory growth after leaving the game running
Please, clarify if this is in the C++, C#, Unity or Unreal SDK. Thank!
Who is online
Users browsing this forum: No registered users and 5 guests