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- weyrhaggis
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How To Improve NoesisGUI Performance in Unity?
Hi everyone,
I’m using NoesisGUI with Unity and have noticed some performance drops as my UI becomes more complex, especially with multiple bindings, animations, and nested XAML elements.
Are there any recommended ways to optimize NoesisGUI performance? Should I focus on reducing bindings and simplifying the visual tree?
I’m using NoesisGUI with Unity and have noticed some performance drops as my UI becomes more complex, especially with multiple bindings, animations, and nested XAML elements.
Are there any recommended ways to optimize NoesisGUI performance? Should I focus on reducing bindings and simplifying the visual tree?
Re: How To Improve NoesisGUI Performance in Unity?
Hello!
Have you tried connecting the Inspector to analyze what's going on?
Are you able to reproduce this in a project for us?
Have you move all your shared resources (color, brushes, templates, styles) to the global dictionary?
Have you tried connecting the Inspector to analyze what's going on?
Are you able to reproduce this in a project for us?
Have you move all your shared resources (color, brushes, templates, styles) to the global dictionary?
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