NoesisGUI v0.9.0
This version is a preview only for Win32 + DirectX9. We are working on the rest of platforms.
http://www.noesisengine.com/NoesisGui/N ... .0.3380.7z
The sample corresponding to the integration tutorial can be downloaded from:
http://www.noesisengine.com/NoesisGui/ShadowVolume.7z
http://www.noesisengine.com/NoesisGui/N ... .0.3380.7z
The sample corresponding to the integration tutorial can be downloaded from:
http://www.noesisengine.com/NoesisGui/ShadowVolume.7z
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- Mind Calamity
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Re: NoesisGUI v0.9.0
Which version of Visual Studio is this compiled with ?
EDIT: Just saw it was compiled with VS8, any chance of getting a version for VS10 ?
AFAIK VC++ compilers aren't "cross-version" compatible.
EDIT: Just saw it was compiled with VS8, any chance of getting a version for VS10 ?
AFAIK VC++ compilers aren't "cross-version" compatible.
Re: NoesisGUI v0.9.0
This version was compiled with Windows SDK v6.0 (with correspond to an improved version of the compiler that comes with Visual Studio 2005).
Anyway, that shouldn't be a problem because DLL are compatible between different version of compilers. Problems will come when we release the NoesisGui runtime (a subset of NoesisGUi) in a lib. We will have to distribute a lib for each compiler I assume.
We tested this version with Visual studio 2005 and 2008, but 2010 should compile. What problems do you have?
Anyway, that shouldn't be a problem because DLL are compatible between different version of compilers. Problems will come when we release the NoesisGui runtime (a subset of NoesisGUi) in a lib. We will have to distribute a lib for each compiler I assume.
We tested this version with Visual studio 2005 and 2008, but 2010 should compile. What problems do you have?
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- Mind Calamity
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Re: NoesisGUI v0.9.0
Confirmed, it works with VS10, with one problem in 'eabase.h':
This:
Should be this:
To prevent an error with VS versions after 10.
This:
Code: Select all
typedef wchar_t char16_t;
Code: Select all
#if _MSC_VER < 1600
typedef wchar_t char16_t;
#endif
Re: NoesisGUI v0.9.0
Thanks! I'll fix it for the next release
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