Mangled Text
Hi, I wanted to post here before posting this as a bug since I have a theory that I've just misconfigured some setting somewhere:
This text should say "Flight of Icarus" but a few glyphs aren't showing up correctly. This text should say "Sort + Filter". So you can see that the F is using the same wrong glyph between both since it's the same font + weight. Uppercase letters are fine in the second image like, uppercase "L" works but lowercase "l" has failed in image one. There are some other fonts used on the page which work entirely fine. Once this happens, it's not recoverable. This is not a 100% repro rate, if anything I had to say maybe it's 5% or less? When it does happen it's a bit random how many glyphs will be affected. This was seen on Mac, and Windows (DX12 backend).
We're using latest release of Noesis, and this artifact can be seen in Unity in both the editor occasionally, and also in builds. Any chance this is a simple fix and I've just got settings wrong somewhere? I really don't have repro steps unfortunately,
Thanks!
David,
This text should say "Flight of Icarus" but a few glyphs aren't showing up correctly. This text should say "Sort + Filter". So you can see that the F is using the same wrong glyph between both since it's the same font + weight. Uppercase letters are fine in the second image like, uppercase "L" works but lowercase "l" has failed in image one. There are some other fonts used on the page which work entirely fine. Once this happens, it's not recoverable. This is not a 100% repro rate, if anything I had to say maybe it's 5% or less? When it does happen it's a bit random how many glyphs will be affected. This was seen on Mac, and Windows (DX12 backend).
We're using latest release of Noesis, and this artifact can be seen in Unity in both the editor occasionally, and also in builds. Any chance this is a simple fix and I've just got settings wrong somewhere? I really don't have repro steps unfortunately,
Thanks!
David,
Re: Mangled Text
What are the dimensions of the glyph atlas in Noesis Settings?
Aren’t you seeing any additional errors in the console?
Aren’t you seeing any additional errors in the console?
Re: Mangled Text
The glyph texture size is 2048x2048. As for logs, I've not seen anything related to this but, I might have also just missed it. We have log level configured to "warning" for both binding and general logging, I can bump this up and maybe reduce the glyph texture size to see if it's easier to reproduce. In the meantime I've reached out to the guy who sent me the screenshot with the broken glyphs, hoping that it's from his most recent playthrough of the game and maybe he has something,
Re: Mangled Text
Sorry to double post so quick. So I reduced the glyph atlas to 256x256 and yes now I get warnings but I am certain I've never seen those in the past, I would have noticed. And also the symptoms are different. Rather than broken glyphs, they are simply missing here:
So it's similar but not the same, and wouldn't explain why it's an infrequent repro rate if it's the same text failing,
David
So it's similar but not the same, and wouldn't explain why it's an infrequent repro rate if it's the same text failing,
David
Re: Mangled Text
If you’re not getting an error when this happens, then this is definitely a different issue. As you mentioned, you’re also getting garbage instead of empty glyphs, this must be different.
Please create a ticket for this.
Please create a ticket for this.
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