[Unreal] Artifact visible on edges of fonts at large sizes
Hello,
There is some artifact happening in Noesis studio and Unreal when trying to display some fonts in very big font size.
I have tried to disable and/or tweak both glyphsize and PPAA in and out (and disabling it on the Noesis View).
For example this happen with Oswald Font https://fonts.google.com/specimen/Oswal ... ext=ENERGY You can see here at similar fontsize of 280 and weight of Bold, the font looks sharp on Google font but the same ttf appears with corners being rounded or some artifacts (like the inner corner of the N)
Is there anything I can do to make this font look better without artifact?
Thank you
There is some artifact happening in Noesis studio and Unreal when trying to display some fonts in very big font size.
I have tried to disable and/or tweak both glyphsize and PPAA in and out (and disabling it on the Noesis View).
For example this happen with Oswald Font https://fonts.google.com/specimen/Oswal ... ext=ENERGY You can see here at similar fontsize of 280 and weight of Bold, the font looks sharp on Google font but the same ttf appears with corners being rounded or some artifacts (like the inner corner of the N)
Is there anything I can do to make this font look better without artifact?
Thank you
Re: [Unreal] Artifact visible on edges of fonts at large sizes
Unfortunately, this is a limitation of the current glyph-rendering technique (SDF). You can find more information in #2987.
For now, the only workaround is to convert the affected text to paths.
We're working on a new rendering technique that will handle both paths and text. However, it's still under development, so it will take some time before it's ready.
For now, the only workaround is to convert the affected text to paths.
We're working on a new rendering technique that will handle both paths and text. However, it's still under development, so it will take some time before it's ready.
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