brianallen
Topic Author
Posts: 1
Joined: Today, 02:07

Best Practices for Organizing XAML Files in a Growing Project

Today, 02:10

Hi everyone,

I'm new to the NoesisGUI community and currently learning how to organize UI projects properly. I'm curious how you experienced users structure your XAML files when working on a larger game project.

Do you usually keep each screen in a separate XAML file and share common styles and templates through resource dictionaries, or do you prefer a different approach?

I'd also like to know how you handle reusable controls and keep bindings manageable as the project grows. I'm hoping to avoid ending up with too many duplicated styles and complicated dependencies between screens.

Any examples or tips from your own projects would be greatly appreciated. Thanks!

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