does noesisGUI know about 'swipe' and so on?
hi!
so, does noesisGUI know about 'swipe' and so on?
all those mobile touch events. or do i need detect them manually?
for example, swipe must be almost direct line, that is 'drawn' pretty fast
long press too needs some threshold to be considered long press and not a series of short finger movements..
or may be you encourage use of other libraries, that deal with user input? it may be pretty inconvenient, e.g. i have page with some noesisGUI's scrolling component on it and i want to detect swipe to go to another page..
so, does noesisGUI know about 'swipe' and so on?
all those mobile touch events. or do i need detect them manually?
for example, swipe must be almost direct line, that is 'drawn' pretty fast
long press too needs some threshold to be considered long press and not a series of short finger movements..
or may be you encourage use of other libraries, that deal with user input? it may be pretty inconvenient, e.g. i have page with some noesisGUI's scrolling component on it and i want to detect swipe to go to another page..
Re: does noesisGUI know about 'swipe' and so on?
oh, and does noesisGUI support unity web?
Re: does noesisGUI know about 'swipe' and so on?
For now, as you can read in the documentation, we have implemented the concept of WPF manipulations. From there, it is very easy to create high-level touch events.so, does noesisGUI know about 'swipe' and so on?
all those mobile touch events. or do i need detect them manually?
for example, swipe must be almost direct line, that is 'drawn' pretty fast
long press too needs some threshold to be considered long press and not a series of short finger movements..
Web player not supported. But we will support HTML5 player in Unity5.oh, and does noesisGUI support unity web?
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