Best practices for grayscale live video?
Hi, we have a live video feed we'd like to render in our GUI. The frame size is 640x480 and the pixel format is L8. While searching around on the forums, I saw a reference to a dynamic texture capability, but am not sure about the state of its implementation. Currently, what is the fastest and computationally cheapest way to get my video rendered in a noesis control?
This is Noesis + Ogre, C++.
Thanks!
This is Noesis + Ogre, C++.
Thanks!
Re: Best practices for grayscale live video?
Hi Diego,
The best way for this is that you handle the texture (creation, updating) on your side and wrap it on a noesisGUI texture by using the following constructor where you can pass the low level GL handle:
This texture can be inserted in a Image element by using a TextureSource.
Please tell me if you need more information about these steps.
The best way for this is that you handle the texture (creation, updating) on your side and wrap it on a noesisGUI texture by using the following constructor where you can pass the low level GL handle:
Code: Select all
GLTexture2D::GLTexture2D(NsSize width, NsSize height, NsSize levels, GLuint handle);
Please tell me if you need more information about these steps.
Re: Best practices for grayscale live video?
This worked great; thanks!
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