Faerdan
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Posts: 55
Joined: 02 Oct 2015, 09:11
Location: Galway, Ireland
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XAML to NSB file compilation

14 Oct 2015, 02:56

Hey guys,

I posted earlier asking if it would be possible to get a command line tool for compiling XAML into FSB files.

Then I was reading more of the documentation, and saw the BuildTool, which does exactly that. I felt like an idiot who asks questions before doing research, so I deleted the post.

My question now is, will I have access to the BuildTool with the indie license? And if so, would it be possible to distribute the BuildTool as part of UNION's modding tools? We already have a few people who are keen to mod our game, and giving them the ability to modify our UIs is quite important.


As I mentioned in my previous post, I am absolutely delighted with NoesisGUI, and want to thank you for your excellent product and service.


Thanks,

Mark

P.S. I received that PM but could not reply, I was notified that I " need to participate more to be able to use this feature".
 
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jsantos
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Re: XAML to NSB file compilation

14 Oct 2015, 19:41

Hi!

The BuildTool you saw is probably the command line tool that is part of the C++ SDK. If you are not going to use code-behind (x:class keywords) implemented in C#, then you can use that tool with no problems. If you need using C# classes then there is a version of the BuildTool already integrated in Unity (have a look at NoesisBuildToolKernel.cs) that you can use to build your own tool to distribute among your users. We have several customers already following that approach.
 
Faerdan
Topic Author
Posts: 55
Joined: 02 Oct 2015, 09:11
Location: Galway, Ireland
Contact:

Re: XAML to NSB file compilation

14 Oct 2015, 20:52

Ah that is excellent, thank you.

I am really enjoying working with NoesisGUI, I will be picking it up before the end of the month.
 
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jsantos
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Joined: 20 Jan 2012, 17:18
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Re: XAML to NSB file compilation

15 Oct 2015, 10:46

I am really enjoying working with NoesisGUI, I will be picking it up before the end of the month.
Such good news! : D

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