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- DamienDefranco
- Posts: 5
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NoesisGUI integration with Leadwerks 4.0
Hey everyone,
Wondering if anyone would be able to assist me with getting NoesisGUI setup with Leadwerks, there's some old tutorials from over a year ago that are outdated and doesn't explain very much on the how-to aspect.
Any assistance would be greatly appreciated, I have the newest version of NoesisGUI downloaded and a blank Leadwerks project
- Damien
Wondering if anyone would be able to assist me with getting NoesisGUI setup with Leadwerks, there's some old tutorials from over a year ago that are outdated and doesn't explain very much on the how-to aspect.
Any assistance would be greatly appreciated, I have the newest version of NoesisGUI downloaded and a blank Leadwerks project
- Damien
Re: NoesisGUI integration with Leadwerks 4.0
Hi Damien,
I will help you. I imagine you have started from these bindings, right?
https://github.com/FourthQuarter/NoesisLeadwerksWrapper
Tell me about the problems you are facing with Leadwerks 4.0. They should be easy to fix.
I will help you. I imagine you have started from these bindings, right?
https://github.com/FourthQuarter/NoesisLeadwerksWrapper
Tell me about the problems you are facing with Leadwerks 4.0. They should be easy to fix.
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- DamienDefranco
- Posts: 5
- Joined:
Re: NoesisGUI integration with Leadwerks 4.0
Hey Jsantos,
I've had a look at that, but I haven't done any steps from it.
Quite frankly, I don't understand any of the steps.
I've had a look at that, but I haven't done any steps from it.
Quite frankly, I don't understand any of the steps.
Re: NoesisGUI integration with Leadwerks 4.0
You need to be more specific about it. I can't help you if you don't understand anything. : )
So, were you able to integrate NoesisGUI with Leadwerks 3.0?
What of these steps are not clear to you?
So, were you able to integrate NoesisGUI with Leadwerks 3.0?
What of these steps are not clear to you?
- Download Noesis
- Add the include folder to your project's additional include directories
- Link your project to bin/Noesis.lib
- Copy Noesis.dll, tbb.dll and tbbmalloc.dll from /bin to your project's executable
- Run the Resource.BuildTool.exe to build all required resources: Resource.BuildTool.exe ../Data/Samples -platform GL
- Copy bin/out to the directory where you want to store the GUI data (I.e. Materials/GUI)
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- DamienDefranco
- Posts: 5
- Joined:
Re: NoesisGUI integration with Leadwerks 4.0
I understand a little - but I've never done any of these steps before, in any form...
Add the include folder to your project's additional include directories --
-- This step I haven't got a clue. I know my Main.lua file I see some other #include ..... code lines, I assume its similar to adding a new line to one of my lua scripts so it knows to find the noesis folder?
Link your project to bin/Noesis.lib
-- This one I also have no idea how to link. Settings/Options doesn't have any type of link or add folder - so I assume its done by code in one of the lua scripts?
Copy Noesis.dll tbb.dll and tbballoc.dll from /bin to your projects executable.
-- This one I half get. I just need to know where the projects executable is. Is it the main Project folder? Leadwerks/Projects/MyProject (where myproject.exe to launch the game is)
Run the Resource.BuildTool.exe to build all requires resources.
-- I just need to know for this if the buildtool needs to be extracted to a specific folder (in leadwerks, like my project folder) to work, or if I can just run the EXE from my downloads folder...
Copy bin/out to the directory where you want to store the GUI Data
-- this one should be fine -
Add the include folder to your project's additional include directories --
-- This step I haven't got a clue. I know my Main.lua file I see some other #include ..... code lines, I assume its similar to adding a new line to one of my lua scripts so it knows to find the noesis folder?
Link your project to bin/Noesis.lib
-- This one I also have no idea how to link. Settings/Options doesn't have any type of link or add folder - so I assume its done by code in one of the lua scripts?
Copy Noesis.dll tbb.dll and tbballoc.dll from /bin to your projects executable.
-- This one I half get. I just need to know where the projects executable is. Is it the main Project folder? Leadwerks/Projects/MyProject (where myproject.exe to launch the game is)
Run the Resource.BuildTool.exe to build all requires resources.
-- I just need to know for this if the buildtool needs to be extracted to a specific folder (in leadwerks, like my project folder) to work, or if I can just run the EXE from my downloads folder...
Copy bin/out to the directory where you want to store the GUI Data
-- this one should be fine -
Re: NoesisGUI integration with Leadwerks 4.0
Wait, before going on... noesisGUI is a C++ SDK in LeadWerks. Do you have experience with C++? Because include settings is one of the basic things when you program in that language.
Add the include folder to your project's additional include directories --
-- This step I haven't got a clue. I know my Main.lua file I see some other #include ..... code lines, I assume its similar to adding a new line to one of my lua scripts so it knows to find the noesis folder?
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- DamienDefranco
- Posts: 5
- Joined:
Re: NoesisGUI integration with Leadwerks 4.0
We have Leadwerks that supports C++, thats why we purchased NoesisGUI - no none of our team has experience with C++ we're planning on adding a template script and altering it from there once its working to suit our needs.
Re: NoesisGUI integration with Leadwerks 4.0
Before integrating noesisGUI with Leadwerks I recommend you dedicating a few days to learn the basics about C++. Following our integration tutorial could also help. You will find there working projects for Visual Studio and XCode.
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