Building Win32 on OSX (Unity)
Hi,
Our XAML refers to JPGs located in the Assets folder.
It seems that no dx9.nsb files of the images are created on our build server (running on OSX). (And no error in log)
Any work around / solution for this problem?
Our XAML refers to JPGs located in the Assets folder.
It seems that no dx9.nsb files of the images are created on our build server (running on OSX). (And no error in log)
Any work around / solution for this problem?
Re: Building Win32 on OSX (Unity)
For now the only solution is building in Windows. This is one of the issues that will be solved with the new architecture in v1.3
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