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polycular
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Posts: 19
Joined: 29 Sep 2015, 18:18

[Unity] Glitch + crash after updating via Google Play Store

15 Jun 2016, 12:29

Hi folks,

We got some feedback that our Android app has some graphic glitches followed by a crash after updating to a newer version via Google Play Store. The customers also provided some log files using the standard Android reporting system (I posted one of them below).

The project runs on Noesis version 1.2.6f0. Apart from that we have very little information about this issue in general.

It seems to be connected to the "Noesis_UpdateRenderer" method since it's present in all the log files. Any ideas whats going on?
java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 5.3.4p4
Device model : samsung GT-I9060I
Device fingerprint: samsung/grandneove3gxx/grandneove3g:4.4.4/KTU84P/I9060IXMU0AOI1:user/release-keys

Caused by: java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
Build fingerprint: 'samsung/grandneove3gxx/grandneove3g:4.4.4/KTU84P/I9060IXMU0AOI1:user/release-keys'
Revision: '2'
pid: 4395, tid: 4408, name: UnityMain >>> <<<
r0 00000001 r1 5be96580 r2 00000000 r3 00000000
r4 5be96480 r5 5d699c30 r6 5d377eb0 r7 5be96580
r8 00000000 r9 00000000 sl 00000000 fp 5d377ebc
ip 569f4e90 sp 57ba7470 lr 5cfb20a7 pc 00000000 cpsr 2e342e34

at Unknown.00000000(Unknown Source)
at libNoesis.001440a5(Native Method)
at libNoesis.0014396d(Native Method)
at libNoesis.001cd87d(Native Method)
at libNoesis.Noesis_UpdateRenderer(Noesis_UpdateRenderer:194)
at Unknown.0000c454(Unknown Source)
at UIRenderer.Noesis_UpdateRenderer(Native Method)
at UIRenderer.Update(<0x000bc>:188)
at NoesisGUIPanel.LateUpdate(<0x000f7>:247)
at Object.runtime_invoke_void__this__(Native Method)
at libmono.00021cd3(Native Method)
at libmono.mono_runtime_invoke(mono_runtime_invoke:136)
at libunity.003e3a28(Native Method)
at libunity.003e39e4(Native Method)
at libunity.00347d78(Native Method)
at libunity.00183bf8(Native Method)
at libunity.0038a37c(Native Method)
at libunity.004d6644(Native Method)
at libunity.004db768(Native Method)
at libdvm.dvmPlatformInvoke(dvmPlatformInvoke:112)
at libdvm.dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)(dvmCallJNIMethod:398)
at libdvm.000271a0(Native Method)
at libdvm.dvmMterpStd(Thread*)(dvmMterpStd:76)
at libdvm.dvmInterpret(Thread*, Method const*, JValue*)(dvmInterpret:184)
at libdvm.dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)(dvmCallMethodV:338)
at libdvm.dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)(dvmCallMethod:20)
at libdvm.00055547(Native Method)
at libc.__thread_entry(__thread_entry:72)
at libc.pthread_create(pthread_create:240)
 
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jsantos
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Re: [Unity] Glitch + crash after updating via Google Play St

15 Jun 2016, 17:48

The project runs on Noesis version 1.2.6f0. Apart from that we have very little information about this issue in general.
Please, update to f4, we fixed several Android issues, one of them critical.

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