Using files that can compile to XAML instead of XAML?
Similarly to how https://pugjs.org/api/getting-started.html compiles Pug to HTML, I'd like to use a pug-to-XAML compiler.
Is it possible to hook into Noesis' during build and run some custom code I have that compiles .pug to .xaml? I'd like to have .pug files instead of .xaml. I can do it by having both .xaml and .pug files in the same folder but would rather have just the .pug files.
Is it possible to hook into Noesis' during build and run some custom code I have that compiles .pug to .xaml? I'd like to have .pug files instead of .xaml. I can do it by having both .xaml and .pug files in the same folder but would rather have just the .pug files.
Re: Using files that can compile to XAML instead of XAML?
Hi!
Our unity build logic can be found in the file Editor/NoesisGUI/NoesisPostProcessor.cs. Building of XAMLs happens inside the Build() function.
I suppose you must hook over there but I am not sure about what you exactly need.
Our unity build logic can be found in the file Editor/NoesisGUI/NoesisPostProcessor.cs. Building of XAMLs happens inside the Build() function.
I suppose you must hook over there but I am not sure about what you exactly need.
Re: Using files that can compile to XAML instead of XAML?
Yes, that's what I needed!
I'll hook the build logic to convert from .pug to .xaml there and build.
Thanks for the prompt response!
I'll hook the build logic to convert from .pug to .xaml there and build.
Thanks for the prompt response!
Re: Using files that can compile to XAML instead of XAML?
You're welcome! : )
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