Android Integration
Hi All
have been trying to get NoesisGUI working on Android,
I managed to get some of the examples to compile after upteem crashes but that might just be my old laptop.
The Scene does not get to load up it crashes after the splash screen but I got this from Logcat on one of the Android devices.
ApplicationContext com.company.Noesis_Command Unable to create external files directory
libc com.company.DreadCo.Noesis_Command Fatal signal 11 (SIGSEGV) at 0x0000000 (code=1)
I am using Unity 4.2 Pro with Android Pro on a Windows 7 machine.
The Command Demo and Button Demo was compiled using the same settings in the Tutorial.
Android Devices 4.04, 4.22 & 4.3 were tested.
Regards
Nova
have been trying to get NoesisGUI working on Android,
I managed to get some of the examples to compile after upteem crashes but that might just be my old laptop.
The Scene does not get to load up it crashes after the splash screen but I got this from Logcat on one of the Android devices.
ApplicationContext com.company.Noesis_Command Unable to create external files directory
libc com.company.DreadCo.Noesis_Command Fatal signal 11 (SIGSEGV) at 0x0000000 (code=1)
I am using Unity 4.2 Pro with Android Pro on a Windows 7 machine.
The Command Demo and Button Demo was compiled using the same settings in the Tutorial.
Android Devices 4.04, 4.22 & 4.3 were tested.
Regards
Nova
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sfernandez
Site Admin
- Posts: 3197
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Re: Android Integration
During NoesisGUI initialization we are calling Context.getExternalFilesDir() if Environment.getExternalStorageState() returns MEDIA_MOUNTED or MEDIA_MOUNTED_READ_ONLY, but it seems that just asking for that directory info requires WRITE_EXTERNAL_STORAGE permission.
Because of this you should set 'External (SDCard)' in the 'Write Access' option of the Unity 'Player Settings'.
In a next release we will remove that requirement.
Sorry for the inconvenience.
Because of this you should set 'External (SDCard)' in the 'Write Access' option of the Unity 'Player Settings'.
In a next release we will remove that requirement.
Sorry for the inconvenience.
Re: Android Integration
I tried that and it fixed the problem!
The Performance of the Demos is actually pretty good on Android
So you have another customer.
The Performance of the Demos is actually pretty good on Android
So you have another customer.
Re: Android Integration
And believe me that the performance will increase with the next versions... there are still many things pending .
Welcome and thanks for buying!!
Welcome and thanks for buying!!
Re: Android Integration
is the Xaml TexturePacker Plugin included in the unity Package?
Re: Android Integration
Not yet, there are packages in the SDK (Gui/Tutorials and Gui/3rdParty) that are missing from the Unity distribution. This will be solved in the next release.
Meanwhile, here you can download the texture packer:
http://www.noesisengine.com/NoesisGUI/TexturePacker.zip
Meanwhile, here you can download the texture packer:
http://www.noesisengine.com/NoesisGUI/TexturePacker.zip
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