View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001148 | NoesisGUI | Unity | public | 2017-09-15 13:51 | 2018-12-27 11:18 |
| Reporter | easylaser | Assigned To | sfernandez | ||
| Priority | normal | Severity | block | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 2.0.2f2 | ||||
| Target Version | 2.2.0 | Fixed in Version | 2.2.0b5 | ||
| Summary | 0001148: NoesisException: Calling thread (12260) doesn't have access to this object (10004) | ||||
| Description | Hi, In the C++ the call chain are: ~StreamGeometryContext -> Close -> UpdateFillRule -> SetFillRule .... So, what to do? remove the close from the destructor? | ||||
| Platform | Any | ||||
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As a quick solution, I added Dispose calls in our code to force the destructor to run in main thread |
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I was going to suggest to follow the using pattern: StreamGeometry geom = new StreamGeometry(); It should automatically call Dispose. |
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I know, that is my quick fix. But the problem is still there, the Finalizers in .net is executed in some GC thread. That must be handled correctly. |
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| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-09-15 13:51 |
|
New Issue | |
| 2017-09-15 14:45 |
|
Note Added: 0004814 | |
| 2017-09-20 16:48 | sfernandez | Assigned To | => sfernandez |
| 2017-09-20 16:48 | sfernandez | Status | new => feedback |
| 2017-09-20 16:48 | sfernandez | Note Added: 0004817 | |
| 2017-09-21 08:04 |
|
Note Added: 0004820 | |
| 2017-09-21 08:04 |
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Status | feedback => assigned |
| 2017-12-14 09:37 | sfernandez | Reporter | andreasg => easylaser |
| 2018-11-01 02:14 | jsantos | View Status | public => private |
| 2018-11-22 20:49 | sfernandez | Target Version | => 2.2.0 |
| 2018-11-22 20:49 | sfernandez | View Status | private => public |
| 2018-11-22 20:49 | sfernandez | Platform | => Any |
| 2018-12-27 11:18 | sfernandez | Status | assigned => resolved |
| 2018-12-27 11:18 | sfernandez | Resolution | open => fixed |
| 2018-12-27 11:18 | sfernandez | Fixed in Version | => 2.2.0b5 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |