View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001162 | NoesisGUI | Unity | public | 2017-10-14 14:07 | 2018-11-30 20:38 |
| Reporter | monstercho | Assigned To | sfernandez | ||
| Priority | normal | Severity | minor | ||
| Status | resolved | Resolution | not fixable | ||
| Target Version | 2.2.0 | ||||
| Summary | 0001162: Noesis.GUI.SoftwareKeyboard.Hide() doesn't hide the keyboard | ||||
| Description | It's known issue because Inside UnitySoftwareKeyboard.Hide() I see comment: As workaround I added to this method: | ||||
| Steps To Reproduce | Call Noesis.GUI.SoftwareKeyboard.Hide() while keyboard is on-screen. Tested on iOS. | ||||
| Platform | Any | ||||
|
New Keyboard integration API doesn't deal with this, it only notifies when software keyboard should be opened or close (when a text control gets or lost forcus). |
|
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2017-10-14 14:07 | monstercho | New Issue | |
| 2017-10-14 14:07 | monstercho | Tag Attached: 2.1Beta | |
| 2018-11-01 02:14 | jsantos | View Status | public => private |
| 2018-11-22 10:21 | sfernandez | Assigned To | => sfernandez |
| 2018-11-22 10:21 | sfernandez | Status | new => assigned |
| 2018-11-22 10:21 | sfernandez | Target Version | => 2.2.0 |
| 2018-11-22 10:21 | sfernandez | View Status | private => public |
| 2018-11-22 10:21 | sfernandez | Platform | => Any |
| 2018-11-30 20:38 | sfernandez | Status | assigned => resolved |
| 2018-11-30 20:38 | sfernandez | Resolution | open => not fixable |
| 2018-11-30 20:38 | sfernandez | Note Added: 0005352 | |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |