View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001565 | NoesisGUI | Unity | public | 2019-10-12 18:06 | 2019-10-21 16:36 |
| Reporter | nokola | Assigned To | sfernandez | ||
| Priority | normal | Severity | block | ||
| Status | resolved | Resolution | fixed | ||
| Product Version | 2.2.5 | ||||
| Target Version | 2.2.6 | Fixed in Version | 2.2.6 | ||
| Summary | 0001565: Regression from 2.2.*: Image not visible if clipped outside of screen with opacity less than 1 | ||||
| Description | An image in XAML isn't visible when following conditions are met: See attached minimal project to reproduce | ||||
| Steps To Reproduce |
This is a blocker for us, because we are working on a paint app and if the customer rotates their canvas to have one edge exit the screen, the whole image disappears. | ||||
| Attached Files | |||||
| Platform | Any | ||||
| related to | 0001574 | resolved | sfernandez | Opacity groups disappear when overlap bottom screen edge |
| has duplicate | 0001564 | closed | sfernandez | Regression from 2.2.*: Image disappears if rendered outside of screen with clipping and opacity less than 1 |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2019-10-12 18:06 | nokola | New Issue | |
| 2019-10-12 18:06 | nokola | File Added: NoesisCanvasImageIssue.7z | |
| 2019-10-14 13:04 | sfernandez | Relationship added | has duplicate 0001564 |
| 2019-10-14 13:04 | sfernandez | Assigned To | => sfernandez |
| 2019-10-14 13:04 | sfernandez | Status | new => assigned |
| 2019-10-14 13:04 | sfernandez | Target Version | => 2.2.6 |
| 2019-10-14 13:04 | sfernandez | Description Updated | |
| 2019-10-14 13:04 | sfernandez | Steps to Reproduce Updated | |
| 2019-10-21 16:35 | sfernandez | Status | assigned => resolved |
| 2019-10-21 16:35 | sfernandez | Resolution | open => fixed |
| 2019-10-21 16:35 | sfernandez | Fixed in Version | => 2.2.6 |
| 2019-10-21 16:36 | sfernandez | Relationship added | related to 0001574 |
| 2025-10-10 13:29 | jsantos | Category | Unity3D => Unity |